Old World September 3rd Updated Test Build
Test Branch 1.0.79611 Test 2025-09-03
Design
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Tribe unit behavior is less predictable
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Bypassed events are less frequent and tied to event level
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Bypassed relationship penalty increased from 60 to 80
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Automatic (non-event) marriage will prefer candidates with a lower age difference
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Removed orders for refusing tribal truce in No Characters
Programming
AI improvements:
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Tweaks to exploration and retreat
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Keep potential danger separate from actual danger
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Increased value of heir tutor mission
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No longer guards starting empty city sites unless there is another player nearby
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No longer imports horses until they can build horse units
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Hittite Scouts avoid chopping trees that will unhide them
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Further reduced AI emphasis on tile buying
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Tribe AI improvements
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Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)
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Updated Epic dev tools and SDK
UI
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Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial
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Added help text for event options that give archetypes in Roleplaying mode
Bugs Fixed
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Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements
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Fixed uneven distribution of tribal unit types
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Fixed some bugs with AI use of missions
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Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle
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Fixed missions continuing for dead target character
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Fixed camera focus on tile bug
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Fixed changing capital clearing sent luxuries
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Fixed modded asset bundles not loading in some cases
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Fixed load/save error from adjacent unit effects
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Fixed bug with AI exploring units trying to harvest when they cannot
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Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)
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Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)
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Fixed some occurrence load/save issues (Wrath of Gods)
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Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)
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Fixed wrath from difficulty not being applied in the Wrath of Gods scenario
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Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario
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Text and Event fixes
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