Old World October 1st Updated Test Build
Test Branch 1.0.79976 Test 2025-10-01
Design
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AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer
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Map options limiting the number of city sites now concentrate sites around player starts
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Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents
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Added repair cost to Town and Village improvements
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Free-for-all player starts no longer try to separate human players
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Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire
Programming
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Improved AI for Zealot leader enlisting
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AI no longer attacks civilians if doing so puts their units in danger of being killed
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Modio version upgrade
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Added option for CRC tracing when loading mods
UI
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In sequential turn network games, observer view automatically switches to the next player when the observed player's turn ends. This is disabled after manually switching to a different player
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Observers now use their set language rather than the language of the observed player
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Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip
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Population in the city list screen is now a link to city specialists
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Worker build action button yields no longer subtract unimproved tile yields
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Map Overlay Customizer now has seperate options for Urban and Rural Improvements
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Renamed the City Number options and City Site Density to City Site Spacing
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Chat hotkey no longer works for non-host observers
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Show Foreign Family Colors option now also applies to city widget crests
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Clicking a General portrait on a selected unit now selects the character
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Law tooltips now show family opinion changes instead of family class opinion
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New Place Bonus decisions get sorted to the front of the event queue
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Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource
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Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance
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Network server name is now the username of the player on the current online platform, where available
Bugs Fixed
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Fixed AI development claiming more than the nation's share of city sites when using limited City Site Number options
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Fixed agent tab not properly updating after assigning agent character
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Fixed setup screen bug with number of players
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Fixed modified trade values not being calculated in trade bonus helptext
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Fixed city culture tooltip flicker
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Fixed overlay customizer not updating toggles when re-opening after making unsaved changes
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Fixed locked overlay highlight switching off of Custom when toggling customizer
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Fixed improvement filter issues, include unfinished improvements
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Fixed pillaging, burn and launch offensive not clearing hidden status
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Fixed some issues with temporarily hidden units
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Fixed retry cloud upload directing to succession UI
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Fixed map selection with character assignment UI active
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Fixed double state religion reference in happiness help text
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Fixed AI leaving Wonders unfinished if interrupted
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Fixed not being able to change language when it's not your turn
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Text and event fixes
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