Old World October Update: Archetype balancing and UI improvements
Main Branch 1.0.80396 release 2025-10-29
Headline changes
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Leader archetype balancing for Heroes, Builders, Zealots and Diplomats
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Added Road Improvement Ping (Map pin)
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Rebel chance icon added to Cities Screen and City tooltip
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MP setup and observer mode improvements
Design
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Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive
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Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
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Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
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AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer
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Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated
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Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus
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Harbors give 100% bonus to adjacent nets, up from 60%
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AI now aims to have have a minimum of about a tenth of its units be its Unique Unit
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Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events
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Specialist builds are allowed to continue after their improvement has been pillaged
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Map options limiting the number of city sites now concentrate sites around player starts
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Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents
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Added repair cost to Town and Village improvements
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Free-for-all player starts no longer try to separate human players
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Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire
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When a preset character joins a preferred family their children now join the same family
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Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast
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Tribe units can now heal after moving
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In No Events / No Characters, truce offers cost nothing if you're winning the war
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Unit position swaps clears temporarily hidden state of the swap initiating unit
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Characters with an active mission on them (like marriage) cannot be auto-married in the meantime
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Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones
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Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1
Programming
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Fixed several memory leaks (more improvements here coming next update)
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Memory allocation optimization
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Minor MP performance optimization
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Improved AI for Zealot leader enlisting
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AI no longer attacks civilians if doing so puts their units in danger of being killed
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Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly
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Updated AWS SDK to 3.7
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Modio version upgrade
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Unity package updates
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Added option for CRC tracing when loading mods
UI
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Added Road improvement ping
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Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip
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Population in the city list screen is now a link to city specialists
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Worker build action button yields no longer subtract unimproved tile yields
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Map Overlay Customizer now has seperate options for Urban and Rural Improvements
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Renamed the City Number options and City Site Density to City Site Spacing
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Default player name in MP and network server name are now taken from the online platform nickname
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MP Setup screen newly added players duplicate the parameters of the previous player
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Cloud game hosts can now rename the game using the host control popup
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In sequential turn network games, observer view automatically switches to the next player when the observed player's turn ends. This is disabled after manually switching to a different player
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Observers now use their set language rather than the language of the observed player
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Chat hotkey no longer works for non-host observers
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Show Foreign Family Colors option now also applies to city widget crests
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Clicking a General portrait on a selected unit now selects the character
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Law tooltips now show family opinion changes instead of family class opinion
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New Place Bonus decisions get sorted to the front of the event queue
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Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource
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Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance
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Added character archetype crest to mission targets
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When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played
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Right-clicks on UI widgets now work with a tooltip locked
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Moved some help text to the advanced help text option
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Temporarily hidden units show a timer
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Temporary hidden status is ignored for damage preview if unit has to move for previewed attack
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Last choices for customized leaders are remembered
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Succession list helptext (tooltip for the Inheritance button) shows archetype icons
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Removed Follower list when selecting families
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Remove the separate popups for dead/retiring governor, agent and general
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Improved goal instructions in Learn to Play scenarios
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City religious improvement tooltip now includes unfinished and pillaged improvements
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Added tribe elimination notification
Bugs Fixed
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Fixed AI development claiming more than the nation's share of city sites when using limited City Site Number options
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Fixed agent tab not properly updating after assigning agent character
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Fixed setup screen bug with number of players
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Fixed modified trade values not being calculated in trade bonus helptext
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Fixed city culture tooltip flicker
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Fixed overlay customizer not updating toggles when re-opening after making unsaved changes
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Fixed locked overlay highlight switching off of Custom when toggling customizer
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Fixed improvement filter issues, include unfinished improvements
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Fixed pillaging, burn and launch offensive not clearing hidden status
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Fixed some issues with temporarily hidden units
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Fixed retry cloud upload directing to succession UI
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Fixed map selection with character assignment UI active
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Fixed double state religion reference in happiness help text
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Fixed AI leaving Wonders unfinished if interrupted
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Fixed not being able to change language when it's not your turn
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Fixed popup and decision processing when not the active player's turn
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Fixed foreign characters showing on 1st turn of Hotseat game
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Fixed custom nickname bugs
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Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city
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Fixed game reload inconsistent state
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Fixed pathfinder not being reset when a new tile is revealed
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Fixed implicit conversion with maiMinStats/maiMaxStats
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Fixed Recruit button not appearing with no orders
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Fixed assassinating heir mission not giving achievement when heir exploring
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Fixed AI not building most projects
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Fixed map scripts sometimes generating marsh on hills
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Fixed Regicide achievement not always triggering
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Fixed characters incorrectly showing under Court filter
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Fixed tile widgets not always updating after place bonus decision resolved
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Fixed not being able to retire when there are no opponents in SP
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Fixed possible null reference when a city is razed
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Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier
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Fixed tribal unit movement bug
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Fixed extra divider in improvement tooltip for improvements with no yields
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Fixed event trigger text not always showing correctly
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Fixed camera hotkeys not working in map editor
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Fixed MP setup when playing scenarios where player order doesn't match scenario save
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Fixed new tribe leaders not following their tribe's religion in Wrath of Gods scenario
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Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario
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Text and event fixes
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