Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Old World November 5th Updated Test Build

Test Branch 1.0.80559 Test 2025-11-05

Design

  • Civilian units defend cities instead of getting pushed out

  • Units with Leader Generals are immune to stun, panic, enlistment

  • Can no longer hire Barbarian units (affects Carthage and Orator leaders)

  • Added tribal unit upgrade cost of money equal to its upgrade cost in training

  • Increased Prosperous trait money from 5/10 per culture level to 8/16

  • Halved Intelligent trait science output

  • Assassination attempts that fail have a chance to avoid negative consequences

  • Enlisting a unit replaces any existing cooldown by the enlisted cooldown

  • Capturing city timer no longer counts back up when city is left vacant

  • Cities in the capturing state no longer go to Anarchy if no capturing progress has been made

  • Units can pass through capturable cities without capturing them as long as they don't stop inside

  • Ocean depth tiles are safe from Tsunami's (Wrath of Gods)

Programming

  • Memory management cleanup, fixed more memory leaks

  • AI builds more strongholds, citadels and unique units

  • AI now uses units with disarm effect early, so that later attacks can take advantage of it

  • Tribe placement improvements on map generation

  • Automated workers now take into account road pings

  • ModManager improvements

UI

  • Added "Polearm" instead of "Rout" to combat preview, to make it clear when polearm units prevent a rout

  • Holding Ctrl with a worker selected adds the improvement on the worker's tile (if any) to the unit action buttons

  • Cloud games are now sorted by whether or not it's your turn first, time since last upload second, and alphabetically third

  • Added selection to dropdown list for customizable leader portrait, name, age, gender, and trait, so that these can be reset to random after being selected

  • Capitalized some game terms (Unit, City, Nation, Character, Tile, etc)

  • Tweaked adjacent terrain target help text

  • Improvement name is shown for bonus placements of improvements that produce no yields

  • Planned specific improvements/roads for players on your team now listed on the tile tooltip (but still not as tile widgets)

  • Camera no longer pans to failed unit movement if instant unit movement is turned on, or in Network games

  • City screen button tooltip now differentiates between increasing and decreasing happiness

  • Effect of free specialists now shown in improvement yield previews

  • Unit modifiers to improvement yields only shown if unit on the tile

  • Forced March button tooltip clarification

  • Blocked abandoning ambitions in Learn to Play scenarios

  • Changed High Vision icon effect color for Scouts

  • Changed capture progress bar appearance on city widget when paused

Bugs Fixed

  • Fixed attack preview not always updating

  • Fixed error logged on shutdown

  • Fixed unit repair recommendations

  • Fixed Resources sometimes being listed multiple times in Encyclopedia

  • Fixed never-buildable improvements appearing in map pin UI

  • Fixed null reference in overlay customizer map pins

  • Fixed mod manager UI when session is not already valid

  • Fixed Atalia wikipedia link

  • Fixed formatting of Zealot enlist tooltip

  • Fixed 'Consumes X Orders' line showing when order cost is already shown

  • Fixed enlisting a unit that had been capturing one of your cities not capturing it back for you

  • Fixed effectCity help sometimes not appearing

  • Fixed observer visibility update

  • Fixed observer not being able to cycle decisions

  • Fixed camera sometimes not panning to a unit that could not complete its movement

  • Fixed movement preview when moving into a capturable city

  • Fixed Tribe Elimination event and stat if eliminating a tribe through hiring a unit

  • Fixed null reference caused by blank note pings

  • Fixed yield panel not updating with changes to player trade network connections

  • Fixed timeline borders for final turn when game is over

  • Fixed Envoy trait tooltip

  • Fixed player luxuries not being correctly updated when a resource was removed from a tile with a specialist

  • Fixed city unit production buttons missing unit traits

  • Fixed caravans causing game crash in Pharaohs of the Nile scenario 2

  • Fixed unit action cost labels sometimes getting applied to mission buttons (affects mods)

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения