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Old World November 19th Updated Test Build

Test Branch 1.0.80794 Test 2025-11-19

Design

  • Citrus is now a luxury resource

  • Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties

  • Stunned units no longer counterattack

  • Characters are more likely to get a strength or weakness before reaching adulthood

  • In 2 team MP games, leaders initial strength is now mirrored when set randomly

AI Improvements

  • Better AI improvement selection, improvement unit movement decisions after founding a city

  • Improved AI worker order efficiency and management

  • Damaged workers heal more often

  • Existing improvements get replaced less often

  • AI places less emphasis on building Garrisons early

  • AI anchoring improvements

  • AI tries harder to have an up-to-date army

UI

  • Enabled Mirror Map option with Random map script selected in MP

  • Cleaned up governor candidate text on city list screen

  • Updated Clergy helptext

  • 'Unlocks Project:' helptext no longer shown for hidden projects

  • Renamed From Tribute to Cancelled Tribute in bonus help when relevant

  • Removed "Each:..." helptext from Specialists if you don't have that effect

  • De-cluttered EffectCity help text

  • Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation

  • Removed scenario save import option from Carthage campaigns

Bugs Fixed

  • Fixed rebels and raiders pillaging tiles that don't belong to their target nations

  • Fixed the definition of an open tile to include no vegetation

  • Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans

  • Fixed trade values showing total trade for individual trades

  • Fixed missing mask in bug reporting Description box

  • Fixed redundant trait check

  • Fixed Found Capital icon alignment in Pick Later

  • Fixed tribal camp not being cleared when defender killed by an event following a ranged attack

  • Fixed Regents taking the throne not being announced to other players

  • Fixed repair tooltip with action queue

  • Fixed AI repeated unit movement

  • Fixed AI not considering danger from immobile units

  • Fixed AI civilian unit retreat

  • Fixed tooltips showing effects from disabled DLCs

  • Fixed Event Browser errors when loading a mod that uses -change on an -add entry

  • Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)

  • Text and event fixes

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