Old World November 19th Updated Test Build
Test Branch 1.0.80794 Test 2025-11-19
Design
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Citrus is now a luxury resource
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Changing the Succession Law no longer results in characters becoming Bypassed and suffering opinion penalties
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Stunned units no longer counterattack
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Characters are more likely to get a strength or weakness before reaching adulthood
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In 2 team MP games, leaders initial strength is now mirrored when set randomly
AI Improvements
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Better AI improvement selection, improvement unit movement decisions after founding a city
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Improved AI worker order efficiency and management
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Damaged workers heal more often
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Existing improvements get replaced less often
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AI places less emphasis on building Garrisons early
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AI anchoring improvements
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AI tries harder to have an up-to-date army
UI
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Enabled Mirror Map option with Random map script selected in MP
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Cleaned up governor candidate text on city list screen
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Updated Clergy helptext
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'Unlocks Project:' helptext no longer shown for hidden projects
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Renamed From Tribute to Cancelled Tribute in bonus help when relevant
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Removed "Each:..." helptext from Specialists if you don't have that effect
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De-cluttered EffectCity help text
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Added more specific turn summary text for when a regent or a rightful heir takes over the throne of a rival nation
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Removed scenario save import option from Carthage campaigns
Bugs Fixed
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Fixed rebels and raiders pillaging tiles that don't belong to their target nations
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Fixed the definition of an open tile to include no vegetation
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Fixed Send Caravan ambitions auto-failing if you lose the ability to build Caravans
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Fixed trade values showing total trade for individual trades
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Fixed missing mask in bug reporting Description box
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Fixed redundant trait check
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Fixed Found Capital icon alignment in Pick Later
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Fixed tribal camp not being cleared when defender killed by an event following a ranged attack
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Fixed Regents taking the throne not being announced to other players
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Fixed repair tooltip with action queue
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Fixed AI repeated unit movement
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Fixed AI not considering danger from immobile units
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Fixed AI civilian unit retreat
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Fixed tooltips showing effects from disabled DLCs
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Fixed Event Browser errors when loading a mod that uses -change on an -add entry
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Fixed Minor Earthquake sometimes targeting water tile and not propagating (Wrath of Gods)
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Text and event fixes
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