Old World December 17th Updated Test Build
Old World test branch update 1.0.81204 Test 2025-12-17
Design
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Zone of Control no longer extends across rivers
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Many event tweaks including a buff for the Shrine of the Unknown God
UI
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New Ballista unit icon added
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Schemer's Adopt mission now shows a reminder when available
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Yield totals in the stats screen graphs now include all sources, not just income
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Alt-1 to Alt-9 switch players when observing a network game
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Improved eligible unit trait help text
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Made tech unlocks helptext more specific and consistent
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Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
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Fixed being able to target non-visible tiles
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Fixed Tough promotion double-counted on defense
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Fixed tribe units sometimes not healing
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Fixed tribe elimination events firing twice
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Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
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Fixed automated workers unstacking
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Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
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Fixed Theology help not showing potential effects that do not currently apply
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Fixed MP scenarios overwriting the game name
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Fixed religion opinion graph disappearing after player defeat
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Fixed mod sub checker not being able to check again if modio authentication is slow
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Fixed mod sub checker sometimes not closing
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Text and event fixes
This is the last update for 2025, hope you all have a great break and we will back in January!
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