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Old World January Update: Added Point Symmetry maps and new Ballista icon

Main Branch 1.0.81366 release 2026-01-07

Headline changes

  • New Point Symmetry mirror option for MP games

  • Healing Shrines now give Healer effect to all units

  • New Ballista unit icon added

Design

  • Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map

  • Healing Shrines now give Healer effect to all units including non-promotable ones

  • Heliopolis gives 0.5 orders per shrine instead of 1

  • Mourning trait no longer has a chance to make characters ill

  • If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible

  • Added event for when AI forfeits a city site due to player having attacked the camp more

  • Many event tweaks including a buff for the Shrine of the Unknown God

Programming

  • AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured

  • AI uses disciples to build religious improvements before further spreading the religion, if possible

  • Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal

  • Added support for local storage for persistent scenario data

UI

  • New Ballista unit icon added

  • All Improvements filter shows all non-wonder improvements that can ever be built

  • Removed crit chance from attack preview window when not applicable (i.e. attacking cities)

  • Clicking cities listed for a selected luxury pans to city center

  • Dead character portraits faded in Characters tab

  • Trashed bonus cards faded in tech tree

  • Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)

  • Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect

  • Leading and trailing whitespace characters are now removed from manually entered player online IDs

  • Help text for multiple traits from a bonus now properly takes fallbacks into account

  • Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"

  • Actions panel now hidden when it would otherwise be empty

  • DLC name shown in parentheses in dropdowns for map scripts

  • Included map scripts shown on DLC Mechanics page in Encyclopedia

  • Hid some redundant-looking missions in Encyclopedia

  • Mod Browser UI is refreshed once workshop mod list is retrieved

  • Traits that give yields now always show totals with Advanced Help Text enabled

  • Orders history graph no longer subtracts unit consumption

  • Schemer's Adopt mission now shows a reminder when available

  • Yield totals in the stats screen graphs now include all sources, not just income

  • Alt-1 to Alt-9 switch players when observing a network game

  • Improved eligible unit trait help text

  • Made tech unlocks helptext more specific and consistent

  • Removed outdated references to save importing in Carthage scenario descriptions

Bugs Fixed

  • Fixed events not firing for killed units

  • Fixed combat notification log categories

  • Fixed children gaining archetypes randomly

  • Fixed improvements from bonuses not being auto-placed on their intended tiles

  • Fixed religion founding city randomisation

  • Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active

  • Fixed Mirror Map being selected on map scripts that do not support that option

  • Fixed entering observer mode and following a different nation after surrendering from a network game

  • Fixed client Hall of Fame not being updated after completing a network game

  • Fixed governor availability text not updating consistently

  • Fixed options menu tooltips getting hidden behind dropdowns

  • Fixed map generation bug that could result in a river delta on land

  • Fixed trade network save/load bug

  • Fixed a threading issue

  • Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)

  • Fixed character tooltip position

  • Fixed some random seed quirks causing courtiers appearing on the same turn to be identical

  • Fixed luxury availability not updating immediately on canceling a trade deal

  • Fixed AI making urban over resources

  • Fixed invalid trait warning text color being reversed

  • Fixed tile tooltip null reference

  • Fixed resources getting added outside of map boundary

  • Fixed being able to target non-visible tiles

  • Fixed Tough promotion being double-counted on defense

  • Fixed tribe units sometimes not healing

  • Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit

  • Fixed automated workers unstacking

  • Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter

  • Fixed Theology help not showing potential effects that do not currently apply

  • Fixed MP scenarios overwriting the game name

  • Fixed religion opinion graph disappearing after player defeat

  • Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario

  • Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario

  • Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5

  • Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour

  • Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder

  • Fixed mod sub checker not being able to check again if modio authentication is slow

  • Fixed mod sub checker sometimes not closing

  • Text and event fixes

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