Old World January Update: Added Point Symmetry maps and new Ballista icon
Main Branch 1.0.81366 release 2026-01-07
Headline changes
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New Point Symmetry mirror option for MP games
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Healing Shrines now give Healer effect to all units
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New Ballista unit icon added
Design
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Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map
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Healing Shrines now give Healer effect to all units including non-promotable ones
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Heliopolis gives 0.5 orders per shrine instead of 1
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Mourning trait no longer has a chance to make characters ill
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If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible
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Added event for when AI forfeits a city site due to player having attacked the camp more
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Many event tweaks including a buff for the Shrine of the Unknown God
Programming
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AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured
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AI uses disciples to build religious improvements before further spreading the religion, if possible
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Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal
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Added support for local storage for persistent scenario data
UI
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New Ballista unit icon added
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All Improvements filter shows all non-wonder improvements that can ever be built
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Removed crit chance from attack preview window when not applicable (i.e. attacking cities)
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Clicking cities listed for a selected luxury pans to city center
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Dead character portraits faded in Characters tab
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Trashed bonus cards faded in tech tree
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Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)
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Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect
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Leading and trailing whitespace characters are now removed from manually entered player online IDs
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Help text for multiple traits from a bonus now properly takes fallbacks into account
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Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks"
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Actions panel now hidden when it would otherwise be empty
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DLC name shown in parentheses in dropdowns for map scripts
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Included map scripts shown on DLC Mechanics page in Encyclopedia
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Hid some redundant-looking missions in Encyclopedia
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Mod Browser UI is refreshed once workshop mod list is retrieved
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Traits that give yields now always show totals with Advanced Help Text enabled
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Orders history graph no longer subtracts unit consumption
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Schemer's Adopt mission now shows a reminder when available
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Yield totals in the stats screen graphs now include all sources, not just income
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Alt-1 to Alt-9 switch players when observing a network game
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Improved eligible unit trait help text
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Made tech unlocks helptext more specific and consistent
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Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
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Fixed events not firing for killed units
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Fixed combat notification log categories
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Fixed children gaining archetypes randomly
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Fixed improvements from bonuses not being auto-placed on their intended tiles
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Fixed religion founding city randomisation
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Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active
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Fixed Mirror Map being selected on map scripts that do not support that option
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Fixed entering observer mode and following a different nation after surrendering from a network game
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Fixed client Hall of Fame not being updated after completing a network game
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Fixed governor availability text not updating consistently
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Fixed options menu tooltips getting hidden behind dropdowns
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Fixed map generation bug that could result in a river delta on land
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Fixed trade network save/load bug
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Fixed a threading issue
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Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)
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Fixed character tooltip position
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Fixed some random seed quirks causing courtiers appearing on the same turn to be identical
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Fixed luxury availability not updating immediately on canceling a trade deal
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Fixed AI making urban over resources
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Fixed invalid trait warning text color being reversed
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Fixed tile tooltip null reference
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Fixed resources getting added outside of map boundary
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Fixed being able to target non-visible tiles
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Fixed Tough promotion being double-counted on defense
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Fixed tribe units sometimes not healing
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Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
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Fixed automated workers unstacking
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Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
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Fixed Theology help not showing potential effects that do not currently apply
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Fixed MP scenarios overwriting the game name
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Fixed religion opinion graph disappearing after player defeat
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Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario
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Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario
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Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5
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Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour
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Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder
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Fixed mod sub checker not being able to check again if modio authentication is slow
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Fixed mod sub checker sometimes not closing
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Text and event fixes
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