Old World January 14th Updated Test Build
Old World test branch update 1.0.81509 Test 2026-01-14
Design
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Added new national ambition - Control three of each Legendary Improvement
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Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
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Send 20 luxuries is now a tier 9 ambition instead of a national ambition
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Disciples can now clear vegetation
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Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
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Traders no longer get a court merchant when founding their seat
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Prevented building improvements on Marsh, except for Farms with Centralization
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All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
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Remove Free Silk and Free Ebony bonus tech cards
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Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
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Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
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Autonomous Rule project is removed when a city is breached
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Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
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Free laws that replace an existing law do not increment the law change count
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Raiders can capture empty cities and city sites
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Carthage scenario 2 now automatically uses the families that were founded in the first scenario and carries over goal memories
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Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
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Reduced Tribal raid range in Wrath of Gods scenario
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Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
Programming
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Many UI optimizations
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Memory leak fixes
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Improvements to Safe Mode
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AI border expansion tweaks
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AI law value correction to avoid frequent changes
UI
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Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)
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Added on-map icon to units that have been disarmed
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Added hotkey for extending turn time (Alt-E)
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Updated ZOC help text
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Enabled gold cost to buy yields for recommended improvements tooltip
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Added color-coding for Send/Return text in Luxury Management
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Improved consistency of city build production cost tooltips
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Trait opinion of leader now shown in trait tooltip even without advanced help text
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Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
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Yields from disciples on improvements are shown when disciples are selected
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Anchor mission help text includes water control range
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Condensed enlist ability help text
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Greyed out effect for dead character portraits applied more consistently
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Improved Settler Found City tooltip
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Cities with zero yield are included in the nation yield breakdown
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When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
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Improvements to Citrus resource and Grove models
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Improvements to Ruins model
Bugs Fixed
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Fixed Valid Improvements worker filter
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Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
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Fixed events that kill units not incrementing stats and goal counters
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Fixed temporarily hidden unit pathfinding
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Fixed some AI unit movement cases where it would trip over itself when there were units in the way
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Fixed some minor AI combat issues
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Fixed audio bug that occurred when only one music track was enabled
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Fixed some unit panel icon issues
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Fixed some tribal events incorrectly remaining after tribal elimination
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Fixed Caravan mission button saying that there are no players when out of orders
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Fixed some cases where city effects were not displayed
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Fixed boundary tiles in Caucasus on the Old World map
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Fixed character opinion load/save bugs
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Fixed family seat icon data bug
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Fixed State Religion reminder not opening submenu
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Fixed build specialist tile highlights not showing with border expansion
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Fixed Foreign Marriage mission in No Events mode
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Fixed temporarily hidden units sometimes still being rendered for other players
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Fixed village upgrade turns and improvement help text with Lighthouse
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Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
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Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
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Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
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Fixed Carthage scenario 3 load/save bug
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Fixed ModManager panel trying to update when not active
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Text and event fixes
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