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Old World January 14th Updated Test Build

Old World test branch update 1.0.81509 Test 2026-01-14

Design

  • Added new national ambition - Control three of each Legendary Improvement

  • Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities

  • Send 20 luxuries is now a tier 9 ambition instead of a national ambition

  • Disciples can now clear vegetation

  • Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation

  • Traders no longer get a court merchant when founding their seat

  • Prevented building improvements on Marsh, except for Farms with Centralization

  • All fresh water sources supply fresh water to their own tile in addition to adjacent tiles

  • Remove Free Silk and Free Ebony bonus tech cards

  • Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly

  • Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries

  • Autonomous Rule project is removed when a city is breached

  • Characters cannot give birth more than once a year (relevant for non-yearly turn scales)

  • Free laws that replace an existing law do not increment the law change count

  • Raiders can capture empty cities and city sites

  • Carthage scenario 2 now automatically uses the families that were founded in the first scenario and carries over goal memories

  • Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)

  • Reduced Tribal raid range in Wrath of Gods scenario

  • Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario

Programming

  • Many UI optimizations

  • Memory leak fixes

  • Improvements to Safe Mode

  • AI border expansion tweaks

  • AI law value correction to avoid frequent changes

UI

  • Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)

  • Added on-map icon to units that have been disarmed

  • Added hotkey for extending turn time (Alt-E)

  • Updated ZOC help text

  • Enabled gold cost to buy yields for recommended improvements tooltip

  • Added color-coding for Send/Return text in Luxury Management

  • Improved consistency of city build production cost tooltips

  • Trait opinion of leader now shown in trait tooltip even without advanced help text

  • Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text

  • Yields from disciples on improvements are shown when disciples are selected

  • Anchor mission help text includes water control range

  • Condensed enlist ability help text

  • Greyed out effect for dead character portraits applied more consistently

  • Improved Settler Found City tooltip

  • Cities with zero yield are included in the nation yield breakdown

  • When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time

  • Improvements to Citrus resource and Grove models

  • Improvements to Ruins model

Bugs Fixed

  • Fixed Valid Improvements worker filter

  • Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities

  • Fixed events that kill units not incrementing stats and goal counters

  • Fixed temporarily hidden unit pathfinding

  • Fixed some AI unit movement cases where it would trip over itself when there were units in the way

  • Fixed some minor AI combat issues

  • Fixed audio bug that occurred when only one music track was enabled

  • Fixed some unit panel icon issues

  • Fixed some tribal events incorrectly remaining after tribal elimination

  • Fixed Caravan mission button saying that there are no players when out of orders

  • Fixed some cases where city effects were not displayed

  • Fixed boundary tiles in Caucasus on the Old World map

  • Fixed character opinion load/save bugs

  • Fixed family seat icon data bug

  • Fixed State Religion reminder not opening submenu

  • Fixed build specialist tile highlights not showing with border expansion

  • Fixed Foreign Marriage mission in No Events mode

  • Fixed temporarily hidden units sometimes still being rendered for other players

  • Fixed village upgrade turns and improvement help text with Lighthouse

  • Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)

  • Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario

  • Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario

  • Fixed Carthage scenario 3 load/save bug

  • Fixed ModManager panel trying to update when not active

  • Text and event fixes

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