Old World February 11th Updated Test Build
Old World test branch update 1.0.82044 Test 2026-02-11
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Known Issues
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Portrait Age Interpolation is not working and has been disabled regardless of the player setting
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Volcano and Harbor display issues
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Water Shrine graphical effects showing above specialist icon
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Resources not fading when unit on tile
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City widget shows on top of unit icons
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Fog of War flickering
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Unit display issues during AI turn
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Show Single Units graphics option issues
Design
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Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
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First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
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Second tier UU bonus cards require a city with Legendary culture
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Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
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Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
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Ballista strength reduced from 6 to 5
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Carthage city founding bonus reduced from 200 to 100 civics
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Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
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Engineer promotion and general trait allows road building instead of bonus against siege/ships
Programming
- Updated unity packages (relay and lobby replaced by multiplayer services)
UI
- Families are now shown before Religions on the tab panel
Bugs Fixed
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Fixed Hall of Fame display for scenario custom victories
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Fixed units passing through hostile civilians cancelling under construction improvements
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Fixed Dynasty being displayed as "default" with selected Archetype
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Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
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Fixed Server game Host Controls screen not appearing
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Fixed world space text sometimes not showing tooltips
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Fixed hotkeys not triggering unit cycling
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Fixed per citizen generic specialist help text
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Fied lumbermills not being replaceable
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Fixed animations when Reduce Animation Detail is enabled
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Fixed movement range lines drawing in front of floating world UI
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Fixed worker particle effects display
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Fixed unit cooldowns rendering under cloud
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Fixed Timeline screen display issues
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Fixed overflowing tooltips in Encyclopedia
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Fixed Marshes affecting display of adjacent tiles
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Fixed Rebel units from events sometimes not being assigned to a player
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