Old World February Update: Engine and rendering upgrade
Main Branch 1.0.82189 Release 2026-02-18
Headline changes
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Major Unity and rendering system update
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Improved graphics performance and memory optimization
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Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
Known Issues
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Portrait Age Interpolation is not working and has been disabled regardless of the player setting
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Fog of War can flicker on and off following movement in some cases
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Unit models and banners can fail to display consistently during AI turn
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Free promotion icon partially hidden
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Cycling to a stacked unit can show their icon behind other units
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Volcano display issues
Design
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Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
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First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
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Second tier UU bonus cards require a city with Legendary culture
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Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
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Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
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Ballista strength reduced from 6 to 5
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Carthage city founding bonus reduced from 200 to 100 civics
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Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
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Engineer promotion and general trait allows road building instead of bonus against siege/ships
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Added new national ambition - Control three of each Legendary Improvement
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Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
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Send 20 luxuries is now a tier 9 ambition instead of a national ambition
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Disciples can now clear vegetation
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Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
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Traders no longer get a court merchant when founding their seat
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Prevented building improvements on Marsh, except for Farms with Centralization
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All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
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Remove Free Silk and Free Ebony bonus tech cards
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Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
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Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
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Autonomous Rule project is removed when a city is breached
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Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
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Free laws that replace an existing law do not increment the law change count
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Raiders can capture empty cities and city sites
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Adjustments to Family Archetype character tendencies:
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Champions have more Zealots and less Heroes
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Riders have more Heroes and less Zealots
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When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits
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Killing Raiders now contributes towards goals to kill units of their original tribe
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Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead
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Doubled Master/Elder Scribe money per Citizen, to +2/+4
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Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)
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Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc
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Units can pass through hostile civilian units, as long as they don't end their movement on their tile
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Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed
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Improvements to Carthage campaign persistency
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Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
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Reduced Tribal raid range in Wrath of Gods scenario
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Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
Programming
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Unity updated from 2022.3 to 6.3
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Graphics code converted to Unity's Universal Rendering Pipeline
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The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants
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Many UI optimizations
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Memory leak fixes
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Improvements to Safe Mode
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AI border expansion tweaks
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AI law value correction to avoid frequent changes
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Better AI legitimacy evaluation
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AI builds slightly fewer units
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Updated unity packages (relay and lobby replaced by multiplayer services)
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Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods
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Added support for bonus cards to use bonus names in tooltips (affects mods only)
UI
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Families are now shown before Religions on the tab panel
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Swapped Worker Filters and basic actions panels on Selected Worker UI
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Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile
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Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed
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New Map button renamed to Reroll Map. This button is not shown for games on predefined maps
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End Turn button can now always be clicked on your turn, will cycle to required items if needed
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Added hotkey for suppressing tooltips (hold Ctrl + X)
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Added hotkey for extending turn time (Alt-E)
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Added Reset option when editing hotkeys
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Added Unimproved Resources overlay to Overlay Customizer
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Character XP is now shown when they have upgraded at least once but progress to next level is 0
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Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)
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Added on-map icon to units that have been disarmed
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Updated ZOC help text
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Enabled gold cost to buy yields for recommended improvements tooltip
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Added color-coding for Send/Return text in Luxury Management
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Improved consistency of city build production cost tooltips
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Trait opinion of leader now shown in trait tooltip even without advanced help text
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Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
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Yields from disciples on improvements are shown when disciples are selected
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Anchor mission help text includes water control range
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Condensed enlist ability help text
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Greyed out effect for dead character portraits applied more consistently
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Improved Settler Found City tooltip
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Cities with zero yield are included in the nation yield breakdown
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When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
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Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models
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Improvements to Luxury Management display, especially when no luxuries available
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End Turn button now always active, clicking it will cycle to decisions preventing turn from ending
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Free improvement bonuses now show as normal event popups first
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Place improvement overlay not shown while bonus event is active
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When placing free improvements, ctrl+click is required to replace existing improvements
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Games with custom victories are skipped for unloaded scenario mods in Hall of Fame
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Improved fidelity of shadows on high settings
Bugs Fixed
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Fixed Valid Improvements worker filter
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Fixed map generation sometimes placing trees under water
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Fixed Hall of Fame display for scenario custom victories
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Fixed units passing through hostile civilians cancelling under construction improvements
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Fixed Dynasty being displayed as "default" with selected Archetype
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Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
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Fixed hotkeys not triggering unit cycling
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Fixed per citizen generic specialist help text
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Fixed Timeline screen display issues
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Fixed Marshes affecting display of adjacent tiles
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Fixed Rebel units from events sometimes not being assigned to a player
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Fixed some popup scaling aspect ratio issues
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Fixed exception during loading of incompatible asset bundles
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Fixed Coastal Rain Basin boundary mountain range
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Fixed Hardwood Forest player start position issues
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Fixed missing clutter materials on Honey groves
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Fixed opinion graph hover exception
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Fixed hotkey assignments sometimes incorrectly being labeled as conflicts
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Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers
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Fixed some Chinese text localization issues
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Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
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Fixed events that kill units not incrementing stats and goal counters
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Fixed temporarily hidden unit pathfinding
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Fixed some AI unit movement cases where it would trip over itself when there were units in the way
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Fixed some minor AI combat issues
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Fixed audio bug that occurred when only one music track was enabled
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Fixed some unit panel icon issues
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Fixed some tribal events incorrectly remaining after tribal elimination
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Fixed Caravan mission button saying that there are no players when out of orders
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Fixed some cases where city effects were not displayed
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Fixed boundary tiles in Caucasus on the Old World map
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Fixed character opinion load/save bugs
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Fixed family seat icon data bug
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Fixed State Religion reminder not opening submenu
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Fixed build specialist tile highlights not showing with border expansion
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Fixed Foreign Marriage mission in No Events mode
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Fixed temporarily hidden units sometimes still being rendered for other players
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Fixed village upgrade turns and improvement help text with Lighthouse
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Fixed Bulwark Cuirass UI issue
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Fixed Unyielding Banner reassigning general to non-player units
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Fixed scores not updating after effectPlayers change
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Fixed event decisions not getting restored after clearing selection
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Fixed tutorial videos not showing in the encyclopedia on Linux
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Fixed missing theology info on tech tooltips
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Fixed bonus yield text bug
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Fixed Unit Seen notification not firing if unit becomes visible mid-move
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Fixed Default Governor bugs
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Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles
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Fixed Encyclopedia display issue
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Fixed Research UI not showing after renaming landmark
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Fixed MP games with one human team getting stuck after victory
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Fixed Ask to Declare War mission helptext
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Fixed tile tooltip to show improvement defensive modifier in neutral territory
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Fixed overlay customizer issues
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Fixed load/save error that was possibly invalidating replay data
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Fixed scenario selection getting cleared when moving to MP setup screen
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Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
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Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
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Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
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Fixed Carthage scenario 3 load/save bug
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Fixed ModManager panel trying to update when not active
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Text and event fixes
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