Old World February 25th Updated Test Build
Old World test branch update 1.0.82358 Test 2026-02-25
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Flanking now protects from counterattack damage (affects all units)
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Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
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Enlightenment Cathedrals give growth per population, not per citizen
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Redemption gives +50% to harbors and hamlets (was +20%)
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Redemption Cathedrals allow hurrying specialists and projects with training
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Zealot leaders can now only rush units with training
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Disciples generate 1 Culture per turn on their Holy Sites
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Guilds maintenance is now orders instead of money
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The presence of Rebels in Hunters family cities no longer affects family opinion
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Clergy traits now have a minimum age of 18 (Sacred and Profane)
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Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
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Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
UI
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Non-hostile and hidden unit damage is now included in the text on mouseover
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Health bar shows damage only from hostile units with visibility, as before
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Added Disable Turn Start Cycling and Disable Automatic Cycling player options
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Improvement tooltip shows unit cooldown warning when relevant
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Changed ship anchoring color from white to a more transparent version of the already anchored color
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Removed camera snapback when clicking on minimap on city screen
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Non-host observers of network games can now send chat messages
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Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
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Add Worker Turns stat to Records Screen
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Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
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Added "Tutorial: Grand Vizier" to Encyclopedia
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Added "Councilors" section to DLC Summary pages
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Removed unhelpful Clergy links on Clergy Encyclopedia help
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Merged Council Encyclopedia concept with Councilor concept
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Updated Caravan Mission concept text to include how to gain Caravan access
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Increased sampling point size for better Cyrillic support
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Family tag grammar pass
Bugs Fixed
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Fixed Portrait Interpolation and re-enabled
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Fixed terrain display issues
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Fixed partially hidden free promotion icon
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Fixed network game timeout issues
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Fixed ping wheel initial position
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Fixed specialist icon display
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Fixed Event Browser loading of dependent mods
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Fixed city counterattack not being shown in the preview
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Fixed unit damage text sometimes being incorrectly updated
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Fixed roadbuilding pathfinder to not pass through rival nation territory
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Fixed Cmd key interaction when assigning hotkeys on Mac
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Fixed some Custom Overlay interaction issues
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Fixed damage text showing on units other than the top defender
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Fixed Remove Dissent projects being able to be queued multiple times
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Fixed Marsh tiles being replaced by Urban during map generation
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Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
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Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
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Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
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Fixed map script not being preserved when using Reroll Game option with random map script selected
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Fixed Player 1 name and player archetypes not being saved from MP setup screen
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Fixed help text typo about alliance with Ruthless AI
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Fixed "Blackmailed by" relationship text
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Fixed some player info panels not getting hidden when selecting unmet nation
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Fixed icons sometimes not showing on city production list
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Fixed governor tooltip flickering on city list screen
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Fixed family/religion order on tab tooltip
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Fixed tribe units sometimes not moving when they wanted to move
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Fixed anchor ranges sometimes not showing
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Fixed selection not clearing when closing event popups
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Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
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Fixed mod-loading strict mode on startup when loading external mods
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