Old World March 11th Updated Test Build
Old World test branch update 1.0.82651 Test 2026-03-11
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Monasteries can be built in Clerics family cities without Monasticism
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Clerics no longer start with Divine Rule
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Baths can no longer be built on sand (except for Clerics)
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Events that spread a religion now contribute to religion spread goals
Programming
- Added support for mapscripts to set a maximum number of teams
UI
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Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
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Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Bugs Fixed
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Fixed Point Symmetry city sites and resources not always being symmetric near the center
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Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
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Fixed Suppress Dissent projects only being completable once per city
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Fixed yield previews sticking when cycling units
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Fixed unit crit chance not updating properly on attack preview
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Fixed doubled notifications for starting/ending tribal alliances
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Fixed One Continent per Team map option with multiple players per team
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Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
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Fixed some terrain tiles not rendering their normals correctly
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Fixed flickering fog of war from allied vision
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Text and event fixes
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