Old World March Update: Flanking changes, Theology buffs and Tech Tree search
Main Branch 1.0.82741 Release 2026-03-18
Headline changes
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Flanking now protects from counterattack damage for all units
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Enlightenment and Redemption theology buffs
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Added tech tree search
Design
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Flanking now protects from counterattack damage for all units
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Enlightenment Cathedrals give growth per population, not per citizen
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Redemption gives +50% to harbors and hamlets (was +20%)
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Redemption Cathedrals allow hurrying specialists and projects with training
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Zealot leaders can now only rush units with training
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Monasteries can be built in Clerics family cities without Monasticism
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Clerics no longer start with Divine Rule
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Baths can no longer be built on sand (except for Clerics)
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Events that spread a religion now contribute to religion spread goals
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Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
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Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
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Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
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Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
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Increased Growth required for new population now occurs after 30 growths instead of 20
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Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
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Disciples generate 1 Culture per turn on their Holy Sites
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The presence of Rebels in Hunters family cities no longer affects family opinion
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Clergy traits now have a minimum age of 18 (Sacred and Profane)
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Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
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Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
New Events
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Grief
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Last of the Pack
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Founded (lost tie) x4
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The Wanderers
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Tribal Truce Offer (no war due to alliance)
Programming
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More frequent updates in the network games browser
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Added support for mapscripts to set a maximum number of teams
UI
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Added tech tree search
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Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
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Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
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Text localization updates
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Records screen displays Improvements Controlled and Improvements Finished stats separately
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Disciples no longer counted in the Workers Produced stat
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Added improvement theology potential bonuses to help text
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Improvements to Critical Hit and Culture Level concept text
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Non-hostile and hidden unit damage is now included in the text on mouseover
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Health bar shows damage only from hostile units with visibility, as before
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Added Disable Turn Start Cycling and Disable Automatic Cycling player options
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Improvement tooltip shows unit cooldown warning when relevant
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Changed ship anchoring color from white to a more transparent version of the already anchored color
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Removed camera snapback when clicking on minimap on city screen
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Non-host observers of network games can now send chat messages
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Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
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Add Worker Turns stat to Records Screen
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Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
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Added "Tutorial: Grand Vizier" to Encyclopedia
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Added "Councilors" section to DLC Summary pages
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Removed unhelpful Clergy links on Clergy Encyclopedia help
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Merged Council Encyclopedia concept with Councilor concept
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Updated Caravan Mission concept text to include how to gain Caravan access
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Increased sampling point size for better Cyrillic support
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Family tag grammar pass
Bugs Fixed
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Fixed unit widgets stacking incorrectly
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Fixed unit widgets in the back of the stack having their icons sorted behind water
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Fixed kill preview icon drawing behind city widget
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Fixed reversed logic for Unit Cycling option
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Fixed unit cycling after attacking with Unit Cycling option on
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Fixed worker filters showing for non-allied units
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Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it
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Fixed Occurrence showing as started in notifications when set as pending via bonus
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Fixed some broken links in Chinese event text
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Fixed raider AI
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Fixed game UI registering clicks while file browser is open
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Fixed custom overlay getting cleared by temporary road overlay
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Fixed menu transparent backgrounds rendering as blank when colorblind filter is on
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Fixed female worker tools being tinted by team color
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Fixed pink models in burning cut scrub during wildfires
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Fixed main menu color looking different on minimum detail settings
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Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters
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Fixed archetype assignment bug
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Fixed colors getting applied to links that no longer exist
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Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events
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Fixed Event Browser loading of dependent mods
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Fixed city counterattack not being shown in the preview
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Fixed unit damage text sometimes being incorrectly updated
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Fixed roadbuilding pathfinder to not pass through rival nation territory
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Fixed Cmd key interaction when assigning hotkeys on Mac
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Fixed some Custom Overlay interaction issues
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Fixed damage text showing on units other than the top defender
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Fixed Remove Dissent projects being able to be queued multiple times
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Fixed Marsh tiles being replaced by Urban during map generation
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Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
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Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
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Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
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Fixed map script not being preserved when using Reroll Game option with random map script selected
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Fixed Player 1 name and player archetypes not being saved from MP setup screen
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Fixed help text typo about alliance with Ruthless AI
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Fixed "Blackmailed by" relationship text
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Fixed some player info panels not getting hidden when selecting unmet nation
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Fixed icons sometimes not showing on city production list
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Fixed governor tooltip flickering on city list screen
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Fixed family/religion order on tab tooltip
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Fixed tribe units sometimes not moving when they wanted to move
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Fixed anchor ranges sometimes not showing
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Fixed selection not clearing when closing event popups
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Fixed Point Symmetry city sites and resources not always being symmetric near the center
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Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
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Fixed Suppress Dissent projects only being completable once per city
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Fixed yield previews sticking when cycling units
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Fixed unit crit chance not updating properly on attack preview
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Fixed doubled notifications for starting/ending tribal alliances
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Fixed One Continent per Team map option with multiple players per team
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Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
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Fixed some terrain tiles not rendering their normals correctly
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Fixed flickering fog of war from allied vision
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Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
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Fixed mod-loading strict mode on startup when loading external mods
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Text and event fixes
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