Old World April 22nd Updated Test Build
Old World test branch update 1.0.83288 Test 2026-04-22
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Units can repair any improvement they can build (affects Disciples and Brahmins)
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Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
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Improved city site distribution for 2-team maps
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Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
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Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Programming
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Improved performance when rendering timeline GIFs
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Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
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Stale network games are cleared from the database on failed connection
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Potential improvements to Bluetooth audio output
UI
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Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
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Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
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Specialists on pillaged tiles are now shown in most city UI counts, with warning color
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Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
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Handling of possessive character names now language dependent
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Updated Map Size tooltip to show the actual maximum player count
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Bridges now only render over rivers when a road segment is present on the tile leading up to it
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AddImprovement bonus is no longer valid when the only valid tiles already have improvements
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Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
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Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
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Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
Bugs Fixed
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Fixed network games sometimes not getting relisted after getting unlisted
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Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
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Fixed Map Search player dropdown options
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Fixed disciple construction animation not being affected by Disable Idle Animations
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Fixed minimum detail rivers occluding unit widgets
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Fixed positive yield modifier on negative yield issue
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Fixed issue when two volcanic eruptions overlap
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Fixed some river materials having an incorrect stencil buffer value
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Fixed Tribes paying tribute while at war
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Fixed Close button being hidden behind Console in Game Editor
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Fixed tech buttons not updating in Game Editor consistently
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Fixed mission cooldown helptext issue
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Fixed SP setup display on ultrawide resolutions
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Fixed tooltips spawned from Reminders panel not being lockable
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Fixed yield rates not updating after getting units from events
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Fixed Hall of Fame Regenerate HOF issues
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Fixed mirror map generation artifacts
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Fixed scouts getting stuck in foreign territory after Schemer leader change
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Fixed some ZOC issues related to visibility
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Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
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Fixed Elephant Archer achievement text (Empires of the Indus)
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Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
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Event and text fixes
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