Old World Jun 10th Test update
Old World test branch update 1.0.83866 Test 2026-06-10
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Christianity no longer has a tech requirement
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Manichaeism requires Metaphysics instead of Monasticism
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Ruthless AI takes into account Time Victory condition
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Tweaked Influence Mission events with negative outcomes to be better or rarer
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Tile buying costs increase slightly slower and more discretely
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Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
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DOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)
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DOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)
Programming
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Fixed memory leak caused by renderer per-frame allocations
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AI avoids building non-Settler growth units from cities that have zero citizens
UI
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Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
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Tribal Invasion bonus & concept helptext now mention that war will be declared as well
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Improvement pings are cleared when making tiles urban
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Points to victory no longer shown when points victory is inactive
Bugs Fixed
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Fixed Huns appearing near player starts
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Fixed units without harvest animations playing broken animations when cutting trees
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Fixed observer mode visibility after observed player surrender
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Fixed event predicates failing in Japanese and Chinese due to use of localized commas
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Fixed bug where wrong city is sometimes selected in bonuses
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Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
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Text and event fixes
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