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Old World Jun 10th Test update

Old World test branch update 1.0.83866 Test 2026-06-10

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Christianity no longer has a tech requirement

  • Manichaeism requires Metaphysics instead of Monasticism

  • Ruthless AI takes into account Time Victory condition

  • Tweaked Influence Mission events with negative outcomes to be better or rarer

  • Tile buying costs increase slightly slower and more discretely

  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)

  • DOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)

  • DOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)

Programming

  • Fixed memory leak caused by renderer per-frame allocations

  • AI avoids building non-Settler growth units from cities that have zero citizens

UI

  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications

  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well

  • Improvement pings are cleared when making tiles urban

  • Points to victory no longer shown when points victory is inactive

Bugs Fixed

  • Fixed Huns appearing near player starts

  • Fixed units without harvest animations playing broken animations when cutting trees

  • Fixed observer mode visibility after observed player surrender

  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas

  • Fixed bug where wrong city is sometimes selected in bonuses

  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario

  • Text and event fixes

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