Old World Jun 17th Test update
Old World test branch update 1.0.83935 Test 2026-06-17
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Minor Cities now count as urban improvements (relevant for ambitions)
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DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
UI
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Landmark discovery notification added even if popup is shown
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When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
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Updated law prerequisite event helptext to be clearer
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Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
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Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
Bugs Fixed
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Fixed lighting regression for standard shader
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Fixed dune display on Sand Hill tiles
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Fixed Hovel Ruins floor rendering incorrectly
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Fixed black circle in city widget religion list
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Fixed tech tree button behavior
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Fixed unit occlusion issues with city widget religion icons
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Fixed map editor null reference errors
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Fixed governor rating-affected yield showing wrong value if net yield is negative
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Fixed some color issues on events with 'not' requirements
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Fixed some help text for improvements in team territory
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Fixed settings indicating mirror map when that option is invalid for the map script
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Fixed FFA achievement triggering with 2 players
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Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
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Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
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Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
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AI fixes
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Text and event fixes
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