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Old World July Update

Main Branch 1.0.84044 release 2026-07-01

Headline changes

  • Changes to Religion founding requirements

  • Improvements to Influence Mission events with negative outcomes

  • Fixed memory leak

Design

  • Christianity no longer has a tech requirement

  • Manichaeism requires Metaphysics instead of Monasticism

  • Tweaked Influence Mission events with negative outcomes to be better or rarer

  • Tile buying costs increase slightly slower and more discretely

  • Minor Cities now count as urban improvements (relevant for ambitions)

  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)

  • DOTA mapscript now has a path width option (Empires of the Indus)

  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)

Programming

  • Fixed memory leak caused by renderer per-frame allocations

  • AI avoids building non-Settler growth units from cities that have zero citizens

UI

  • Landmark discovery notification added even if popup is shown

  • When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown

  • Updated law prerequisite event helptext to be clearer

  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask

  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls

  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications

  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well

  • Improvement pings are cleared when making tiles urban

  • Points to victory no longer shown when points victory is inactive

Bugs Fixed

  • Fixed Huns appearing near player starts

  • Fixed units without harvest animations playing broken animations when cutting trees

  • Fixed observer mode visibility after observed player surrender

  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas

  • Fixed bug where wrong city is sometimes selected in bonuses

  • Fixed lighting regression for standard shader

  • Fixed dune display on Sand Hill tiles

  • Fixed Hovel Ruins floor rendering incorrectly

  • Fixed black circle in city widget religion list

  • Fixed tech tree button behavior

  • Fixed unit occlusion issues with city widget religion icons

  • Fixed map editor null reference errors

  • Fixed governor rating-affected yield showing wrong value if net yield is negative

  • Fixed some color issues on events with 'not' requirements

  • Fixed some help text for improvements in team territory

  • Fixed settings indicating mirror map when that option is invalid for the map script

  • Fixed FFA achievement triggering with 2 players

  • Fixed Ruthless AI not taking Time Victory condition into account

  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario

  • Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)

  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)

  • Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)

  • AI fixes

  • Text and event fixes

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