Old World July Update
Main Branch 1.0.84044 release 2026-07-01
Headline changes
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Changes to Religion founding requirements
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Improvements to Influence Mission events with negative outcomes
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Fixed memory leak
Design
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Christianity no longer has a tech requirement
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Manichaeism requires Metaphysics instead of Monasticism
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Tweaked Influence Mission events with negative outcomes to be better or rarer
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Tile buying costs increase slightly slower and more discretely
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Minor Cities now count as urban improvements (relevant for ambitions)
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Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
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DOTA mapscript now has a path width option (Empires of the Indus)
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DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
Programming
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Fixed memory leak caused by renderer per-frame allocations
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AI avoids building non-Settler growth units from cities that have zero citizens
UI
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Landmark discovery notification added even if popup is shown
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When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
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Updated law prerequisite event helptext to be clearer
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Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
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Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
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Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
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Tribal Invasion bonus & concept helptext now mention that war will be declared as well
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Improvement pings are cleared when making tiles urban
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Points to victory no longer shown when points victory is inactive
Bugs Fixed
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Fixed Huns appearing near player starts
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Fixed units without harvest animations playing broken animations when cutting trees
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Fixed observer mode visibility after observed player surrender
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Fixed event predicates failing in Japanese and Chinese due to use of localized commas
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Fixed bug where wrong city is sometimes selected in bonuses
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Fixed lighting regression for standard shader
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Fixed dune display on Sand Hill tiles
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Fixed Hovel Ruins floor rendering incorrectly
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Fixed black circle in city widget religion list
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Fixed tech tree button behavior
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Fixed unit occlusion issues with city widget religion icons
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Fixed map editor null reference errors
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Fixed governor rating-affected yield showing wrong value if net yield is negative
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Fixed some color issues on events with 'not' requirements
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Fixed some help text for improvements in team territory
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Fixed settings indicating mirror map when that option is invalid for the map script
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Fixed FFA achievement triggering with 2 players
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Fixed Ruthless AI not taking Time Victory condition into account
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Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
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Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
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Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
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Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
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AI fixes
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Text and event fixes
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