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Old World July 8th Test update

Old World test branch update 1.0.84111 Test 2026-07-08

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Added new City Site Number game option choice - 6 per player

  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

  • Changed Tribe unit cooldown behavior to be consisent with player units

  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

  • Tribe units cooldowns are processed (reduced) before unit movement, not after

  • Tribe units Stun cooldown becomes Attacked cooldown on turn end

  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

  • Removed repair improvements ambitions

  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

UI

  • Repair recommendation no longer always assumes buying goods, instead depends on ALT

  • Modifier signs for negative yields are no longed reversed

Bugs Fixed

  • Fixed missing holy city icons on city widget

  • Fixed screen visibliity lag after history screen has been opened

  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

  • Fixed consistency for yield help text with negative multipliers

  • Fixed team color on mines

  • Fixed repair recommendations always showing as dimmed

  • Fixed tooltips remaining frozen when switching screens

  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

  • Fixed event cycling while bonus placement is active

  • Fixed popup processing after surrendering

  • Fixed possible portrait duplication in Rise of Carthage Game One scenario

  • Fixed score list for The Hill scenario

  • Text and event fixes

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