Old World July 8th Test update
Old World test branch update 1.0.84111 Test 2026-07-08
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Added new City Site Number game option choice - 6 per player
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The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
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Changed Tribe unit cooldown behavior to be consisent with player units
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Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
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Tribe units cooldowns are processed (reduced) before unit movement, not after
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Tribe units Stun cooldown becomes Attacked cooldown on turn end
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Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
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Removed repair improvements ambitions
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Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
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Added missing event for completing the Buddhist holy site (Empires of the Indus)
UI
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Repair recommendation no longer always assumes buying goods, instead depends on ALT
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Modifier signs for negative yields are no longed reversed
Bugs Fixed
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Fixed missing holy city icons on city widget
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Fixed screen visibliity lag after history screen has been opened
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Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
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Fixed consistency for yield help text with negative multipliers
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Fixed team color on mines
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Fixed repair recommendations always showing as dimmed
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Fixed tooltips remaining frozen when switching screens
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Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
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Fixed event cycling while bonus placement is active
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Fixed popup processing after surrendering
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Fixed possible portrait duplication in Rise of Carthage Game One scenario
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Fixed score list for The Hill scenario
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Text and event fixes
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