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Old World July 29th Test update

Old World test branch update 1.0.84325 Test 2026-07-29

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)

  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates

  • Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)

UI

  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once

  • Increased visibility of attack range outline for ranged units

  • Added Urban to map pin options

  • Improved color selection for High Contrast Player Colors option

  • Luxury/source helptext improvements

  • Updated Discord channel helptext on MP join screen

  • Added tech path history to saves. Not shown in-game, for use by community save analyzers

  • Added Disable SRP Batcher troubleshooting option

Bugs Fixed

  • Fixed characters sometimes showing wrong nation color with high contrast option enabled

  • Fixed event kills not advancing/routing when they should

  • Fixed tribe killing goal getting invalidated too early in some cases

  • Fixed duplicate floating text in some cases

  • Fixed Buy Yields text on Road ping tooltip

  • Fixed resource overlay and harvested icons overlaying each other when both are present

  • Fixed unit widget healthbars rendering behind resource overlay

  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)

  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)

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