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Old World August Update

Main Branch 1.0.84365 release 2026-08-05

Headline changes

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

  • Added new City Site Number game option choice - 6 per player

  • Added new player UI option 'High contrast Player Colors'

Design

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

  • Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)

  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)

  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates

  • Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site

  • Luxury resources are now more common on randomly generated maps

  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

  • Changed Tribe unit cooldown behavior to be consistent with player units

  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

  • Tribe units cooldowns are processed (reduced) before unit movement, not after

  • Tribe units Stun cooldown becomes Attacked cooldown on turn end

  • Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned

  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

  • Removed repair improvements ambitions

  • In the Barbarian Horde scenario, the Huns are no longer organized

  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

  • Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)

  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

Programming

  • Improved AI character selection for governors and generals

  • Added tech path history to saves. Not shown in-game, for use by community save analyzers

UI

  • Added new City Site Number game option choice - 6 per player

  • Added new player UI option 'High contrast Player Colors'

  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once

  • Added All Player filter to Map Search

  • Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon

  • Updated Luxuries concept/link text to list all luxuries dynamically

  • Added succession to Upgrade Character text

  • Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'

  • Text localization updates

  • Repair recommendation no longer always assumes buying goods, instead depends on ALT

  • Modifier signs for negative yields are no longer reversed

  • Increased visibility of attack range outline for ranged units

  • Added Urban to map pin options

  • Luxury/source helptext improvements

  • Updated Discord channel helptext on MP join screen

  • Added Disable SRP Batcher troubleshooting option

Bugs Fixed

  • Fixed missing holy city icons on city widget

  • Fixed screen visibility lag after history screen has been opened

  • Fixed MP serialization errors that result in ghost units and repeated animations

  • Fixed event kills not advancing/routing when they should

  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

  • Fixed consistency for yield help text with negative multipliers

  • Fixed team color on mines

  • Fixed repair recommendations always showing as dimmed

  • Fixed tooltips remaining frozen when switching screens

  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

  • Fixed event cycling while bonus placement is active

  • Fixed popup processing after surrendering

  • Japanese text localization fixes

  • Fixed Korean decimal & thousands separator

  • Fixed Game of the Week mapscript potentially differing depending on owned DLC

  • Fixed terrain sometimes not updating after closing timeline

  • Fixed tribal stun and immobilize in Simultaneous and Loose turn styles

  • Fixed AZERTY keyboard shortcut issues

  • Fixed Map Search player/tribe filter

  • Fixed Precious Resource help text

  • Fixed tribe killing goal getting invalidated too early in some cases

  • Fixed duplicate floating text in some cases

  • Fixed Buy Yields text on Road ping tooltip

  • Fixed resource overlay and harvested icons overlaying each other when both are present

  • Fixed unit widget healthbars rendering behind resource overlay

  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)

  • Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive

  • Fixed possible portrait duplication in Rise of Carthage Game One scenario

  • Fixed score list for The Hill scenario

  • Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)

  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)

  • Fixed some missing source improvement / project lists (affects mods)

  • Fixed UI fragment modding with Remove tags

  • Text and event fixes

Steam Reviews: Your Feedback Matters

We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!

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