Old World August Update
Main Branch 1.0.84365 release 2026-08-05
Headline changes
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Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
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Added new City Site Number game option choice - 6 per player
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Added new player UI option 'High contrast Player Colors'
Design
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Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
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Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
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Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
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In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
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Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
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Luxury resources are now more common on randomly generated maps
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The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
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Changed Tribe unit cooldown behavior to be consistent with player units
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Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
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Tribe units cooldowns are processed (reduced) before unit movement, not after
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Tribe units Stun cooldown becomes Attacked cooldown on turn end
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Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
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Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
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Removed repair improvements ambitions
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In the Barbarian Horde scenario, the Huns are no longer organized
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Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
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Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
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Added missing event for completing the Buddhist holy site (Empires of the Indus)
Programming
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Improved AI character selection for governors and generals
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Added tech path history to saves. Not shown in-game, for use by community save analyzers
UI
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Added new City Site Number game option choice - 6 per player
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Added new player UI option 'High contrast Player Colors'
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Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
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Added All Player filter to Map Search
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Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
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Updated Luxuries concept/link text to list all luxuries dynamically
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Added succession to Upgrade Character text
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Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
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Text localization updates
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Repair recommendation no longer always assumes buying goods, instead depends on ALT
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Modifier signs for negative yields are no longer reversed
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Increased visibility of attack range outline for ranged units
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Added Urban to map pin options
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Luxury/source helptext improvements
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Updated Discord channel helptext on MP join screen
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Added Disable SRP Batcher troubleshooting option
Bugs Fixed
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Fixed missing holy city icons on city widget
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Fixed screen visibility lag after history screen has been opened
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Fixed MP serialization errors that result in ghost units and repeated animations
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Fixed event kills not advancing/routing when they should
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Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
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Fixed consistency for yield help text with negative multipliers
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Fixed team color on mines
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Fixed repair recommendations always showing as dimmed
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Fixed tooltips remaining frozen when switching screens
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Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
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Fixed event cycling while bonus placement is active
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Fixed popup processing after surrendering
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Japanese text localization fixes
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Fixed Korean decimal & thousands separator
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Fixed Game of the Week mapscript potentially differing depending on owned DLC
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Fixed terrain sometimes not updating after closing timeline
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Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
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Fixed AZERTY keyboard shortcut issues
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Fixed Map Search player/tribe filter
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Fixed Precious Resource help text
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Fixed tribe killing goal getting invalidated too early in some cases
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Fixed duplicate floating text in some cases
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Fixed Buy Yields text on Road ping tooltip
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Fixed resource overlay and harvested icons overlaying each other when both are present
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Fixed unit widget healthbars rendering behind resource overlay
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Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
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Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
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Fixed possible portrait duplication in Rise of Carthage Game One scenario
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Fixed score list for The Hill scenario
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Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
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Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
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Fixed some missing source improvement / project lists (affects mods)
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Fixed UI fragment modding with Remove tags
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Text and event fixes
Steam Reviews: Your Feedback Matters
We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!
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