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Old World September 2nd Test update

Old World test branch update 1.0.84582 Test 2026-09-02

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Forts cannot be adjacent to other Forts

  • Increased defensive modifier of Garrison/Stronghold/Citadel by 10%

  • Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)

Programming

  • AI builds fewer Militia, Conscripts and obsolete units

  • AI places a lower priority on attacking expansion targets if it's short on orders

  • AI always guards city sites even when it believes no other player is nearby

UI

  • Improved display of rivers on tundra tiles

  • Added Pillaged filter for Improvements in Map Search

  • Unit type help improvement

  • Cut down on character life event announcements

  • Random traits and ratings are now only shown in the turn summary for the leader and the heir

  • Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding

Bugs Fixed

  • Fixed some bugs with AI movement

  • Fixed loading save with no settlement improvement on a city site

  • Fixed cycling through Map Search results

  • Fixed team alliance contact inconsistencies

  • Fixed unlimber audio overriding subsequent selections

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