Old World September 2nd Test update
Old World test branch update 1.0.84582 Test 2026-09-02
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Forts cannot be adjacent to other Forts
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Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
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Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)
Programming
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AI builds fewer Militia, Conscripts and obsolete units
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AI places a lower priority on attacking expansion targets if it's short on orders
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AI always guards city sites even when it believes no other player is nearby
UI
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Improved display of rivers on tundra tiles
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Added Pillaged filter for Improvements in Map Search
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Unit type help improvement
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Cut down on character life event announcements
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Random traits and ratings are now only shown in the turn summary for the leader and the heir
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Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
Bugs Fixed
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Fixed some bugs with AI movement
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Fixed loading save with no settlement improvement on a city site
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Fixed cycling through Map Search results
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Fixed team alliance contact inconsistencies
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Fixed unlimber audio overriding subsequent selections
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