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Old World September Update

Main Branch 1.0.84658 release 2026-09-09

Headline changes

  • Polybolos now have +50% attack (was +50% attack vs Ranged)

  • Forts cannot be adjacent to other Forts

  • AI builds fewer Militia, Conscripts and obsolete units

Design

  • Polybolos now have +50% attack (was +50% attack vs Ranged)

  • Forts cannot be adjacent to other Forts

  • Increased defensive modifier of Garrison/Stronghold/Citadel by 10%

  • Reduced culture from Ambassador and science from Spymaster. Adjusted Chancellor Money and Civics.

  • Swapped base ratings for Schemers and Scholars

  • Tribal units no longer move if they have been previously moved by their ally on that turn

  • Tribal units no longer retreat to their settlement when closer to allied territory

  • Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass

  • Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)

Programming

  • AI builds fewer Militia, Conscripts and obsolete units

  • AI places a lower priority on attacking expansion targets if it's short on orders

  • AI always guards city sites even when it believes no other player is nearby

  • Added some Mac crash debugging

UI

  • Improved display of rivers on tundra tiles

  • Added Pillaged filter for Improvements in Map Search

  • Unit type help improvement

  • Cut down on character life event announcements

  • Random traits and ratings are now only shown in the turn summary for the leader and the heir

  • Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding

  • Hovering on timeline shows year at hovered position instead of currently displayed year

  • Add Urban / Road ping tooltip improvements

  • Legacy helptext adjustment

  • Added reign time to character help for former leaders

Bugs Fixed

  • Fixed conquest games as Tamilakam sometimes not getting marked as completed

  • Fixed hotseat surrender issue

  • Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation

  • Fixed missing religion opinion details on city happiness/discontent helptext

  • Fixed trashed UU tech cards being placed on the discard pile on culture growth

  • Fixed some client null reference exceptions

  • Fixed cognomen help null reference

  • Fixed tooltip buy costs

  • Fixed unit consumption link always showing the active player's unit breakdown

  • Fixed minimap ping placement

  • Fixed player alliance ambitions being offered in games with 1 or 2 teams

  • Fixed some heir and leader assassination achievement issues

  • Fixed religion context menus not being clickable in some situations

  • Fixed city effects sometimes being counted twice in previews and helptext

  • Fixed text issue with abdicate mission helptext

  • Fixed some bugs with AI movement

  • Fixed loading save with no settlement improvement on a city site

  • Fixed cycling through Map Search results

  • Fixed team alliance contact inconsistencies

  • Fixed unlimber audio overriding subsequent selections

  • Possible fix for some UI system issues

  • Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)

  • Fixed text in Rise of Carthage scenario 2

Steam Reviews: Your Feedback Matters

We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!

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