Old World September Update
Main Branch 1.0.84658 release 2026-09-09
Headline changes
-
Polybolos now have +50% attack (was +50% attack vs Ranged)
-
Forts cannot be adjacent to other Forts
-
AI builds fewer Militia, Conscripts and obsolete units
Design
-
Polybolos now have +50% attack (was +50% attack vs Ranged)
-
Forts cannot be adjacent to other Forts
-
Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
-
Reduced culture from Ambassador and science from Spymaster. Adjusted Chancellor Money and Civics.
-
Swapped base ratings for Schemers and Scholars
-
Tribal units no longer move if they have been previously moved by their ally on that turn
-
Tribal units no longer retreat to their settlement when closer to allied territory
-
Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
-
Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)
Programming
-
AI builds fewer Militia, Conscripts and obsolete units
-
AI places a lower priority on attacking expansion targets if it's short on orders
-
AI always guards city sites even when it believes no other player is nearby
-
Added some Mac crash debugging
UI
-
Improved display of rivers on tundra tiles
-
Added Pillaged filter for Improvements in Map Search
-
Unit type help improvement
-
Cut down on character life event announcements
-
Random traits and ratings are now only shown in the turn summary for the leader and the heir
-
Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
-
Hovering on timeline shows year at hovered position instead of currently displayed year
-
Add Urban / Road ping tooltip improvements
-
Legacy helptext adjustment
-
Added reign time to character help for former leaders
Bugs Fixed
-
Fixed conquest games as Tamilakam sometimes not getting marked as completed
-
Fixed hotseat surrender issue
-
Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
-
Fixed missing religion opinion details on city happiness/discontent helptext
-
Fixed trashed UU tech cards being placed on the discard pile on culture growth
-
Fixed some client null reference exceptions
-
Fixed cognomen help null reference
-
Fixed tooltip buy costs
-
Fixed unit consumption link always showing the active player's unit breakdown
-
Fixed minimap ping placement
-
Fixed player alliance ambitions being offered in games with 1 or 2 teams
-
Fixed some heir and leader assassination achievement issues
-
Fixed religion context menus not being clickable in some situations
-
Fixed city effects sometimes being counted twice in previews and helptext
-
Fixed text issue with abdicate mission helptext
-
Fixed some bugs with AI movement
-
Fixed loading save with no settlement improvement on a city site
-
Fixed cycling through Map Search results
-
Fixed team alliance contact inconsistencies
-
Fixed unlimber audio overriding subsequent selections
-
Possible fix for some UI system issues
-
Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)
-
Fixed text in Rise of Carthage scenario 2
Steam Reviews: Your Feedback Matters
We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!
Join the Old World Community
Discord | Twitter | YouTube | Twitch | Facebook | Instagram | Reddit | Wiki
[dynamiclink href="https://store.steampowered.com/bundle/26625/Old_World_Complete/"][/dynamiclink]
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.