Old World September 30th Test update
Old World test branch update 1.0.84897 Test 2026-09-30
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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Disbanding Workers/Disciples gives the same opinion penalty as having them killed
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Sword of the Gods now gives +50% attack vs infantry (was +50% strength)
Programming
- Eliminated some unnecessary network traffic
UI
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Added player notification for rejection of human proposal for alliance/peace/truce/map sharing
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Added headers for pinned and notable characters
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Savegames from completed named games will include the game name in the filename
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Mod Editor property buttons expand vertically to cater for text wrap
Bugs Fixed
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Fixed AI losing the game due to no heir
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Fixed UU card being moved from draw pile to discard pile on culture growth
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Fixed Nation/Tribe crest being shown twice in "unit seen" notifications
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Fixed an issue where Occurrence Ready events could happen on back-to-back turns
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Fixed AI overvaluing border expansion
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Fixed ursurper succession load/save bug
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Fixed Exchange map (with human player) mission issues
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Fixed duplicate Sin-Muballit name
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