Новости dotAGE
Объявления разработчиков, обновления и обсуждения.
V1.7.2b - Hotfix
We finally found the combination to fail a Vegan run due to a bug, which required getting free raw fish, disabling them, but having the Bivoauc errenously think it was consuming 0 fish instead of nothing, thus triggering…
Читать и обсудить →v 1.7.2 and news about the Research Update!
Hello Elders! I hope you are having a great summer, with as few burning Pips as possible! I just pushed patch 1.7.2 with some UX changes and more fixes, as always, thank you very much for the feedback! This mostly has…
Читать и обсудить →V 1.7.1c - Hotfix
Still same version, but I had to hotfix an issue with Enhancing buildings that got bugged out by the fix on output preview with enhancers! I've reverted it at the moment and will send it back to debugging. Thanks Michel…
Читать и обсудить →V 1.7.1c
Hello Elders, here is a new patch to solve a few minor bugs and some confusion for new players! Have fun Michele V 1.7.1c UX** UX: Only the current placed building will be used during building placement to show the ch…
Читать и обсудить →V 1.7.1b - Minor changes
V 1.7.1b UX** Event Chances UI now also shows the attraction change for Ailments Balance: Events** Dead Pips do not have their traits counted for attraction anymore Event Probability does not increase anymore from p…
Читать и обсудить →V 1.7.1 - UX changes, and many fixes
Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot! Have fun Michele V 1.7.1 Balance** Buildings: Birch was giving a too large bonus to Woodcutters. The terrain…
Читать и обсудить →1.7.0e - Minor fixes
V 1.7.0e Bugfixes** Fixed bug with Waste Furnace sometimes appearing without Latrine Fixed bug with Shaman's bonus sometimes triggering for non-growing plants Fixed bug with playing with optimized terrains making ice…
Читать и обсудить →V 1.7.0d - Various fixes
Quick small patches in succession with some bugfixes V 1.7.0d Bugfixes** Fixed bug with self-curing Pips sometimes not being prioritized correctly Fixed bug with self-curing Pips sometimes being auto-deselected Fixe…
Читать и обсудить →V 1.7.0c - Fixes
V 1.7.0c Bugfixes** UI: The research tree won't show a requirement for Bourgeoise anymore if you already have knowledge of the relevant building Controller: Fixed the Unlock Menu's scroll bar not working correctly whi…
Читать и обсудить →V 1.7.0b - fixes
Just some minor fixes post update release! V 1.7.0b Bugfixes** Fixed pre-1.7 save games having the Wood Pile not counting anymore as an upgrade Fixed "Slide" event tag not appearing in Agepedia Fixed the new warning…
Читать и обсудить →dotAGE 1.7 - The Hyper Update!
Hello Elders, Version 1.7 is now up on the main branch, thank you for your feedback! We did some changes during the experimental period, let's see what new QoL features I added! Hyperlinks** As I anticipated with last…
Читать и обсудить →New Roadmap & Upcoming 1.7!
Hello Elders, First of all, let me thank you for your continued enthusiasm for Folkways! I am happy that many of you are enjoying all the new mechanics, events, and buildings introduced in the DLC. I am here today with…
Читать и обсудить →V 1.6.5f - Improved UI scaling
Hello Elders, This patch addresses some issues with UI scaling, especially for the Deck, so that you can now more easily scale above the value 5 without having weird cuts at the sides. This is because the menu UI is now…
Читать и обсудить →V 1.6.5e - Late game optimization
While working on the next patch, I've been doing some tests as some players reported getting slowdowns after playing for many hours straight, so this patch should solve these issues! Have a great weekend Michele System*…
Читать и обсудить →V 1.6.5d
UX** Dead animals won't be listed anymore in the Creatures UI Bugfixes** Fixed Folkways UI being seemingly appearing enabled in the "new story" screen for players that do not own it Fixed Fish not appearing anymore i…
Читать и обсудить →V 1.6.5c - FIxes
V 1.6.5c Bugfixes** Fixed Pips not losing the Hungry status if they become Frozen while being Fixed removing the plans for a Task not restoring reserved resouces correctly Fixed removing the work action from the Vill…
Читать и обсудить →V 1.6.5b
This is to solve an issue with some confusion on how profiles handle highscores, and fix a bug with disabling Folkways V 1.6.5b UX** Highscore posting is now enabled also for profile B and C (achievements are still non…
Читать и обсудить →V 1.6.5 - Some events getting a hit
This patch is to address some events being a bit too strong, especially as there was a bug (albeit rare) that could possibly increase the strength of failed events! While I do the porting, I'm also reorganizing my notes,…
Читать и обсудить →V 1.6.4c - Memory bonus updated
Further playtesting made the +100% bonus on endgame points feel a bit too fast (especially for Hard or Harder), so I am reducing it to +50% for now as it feels better, especially as winning the Apocalypse already gives d…
Читать и обсудить →V1.6.4b - Hotfixes
v 1.6.4b. Fixed "Advanced building mode" allowing building outside of the village area (only planning is allowed, caused by a change to rebuild action) Fixed "Quick Memory" removing the wrong amount of points…
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