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Update 1.0.1.7

CS2D 1.01.7 is here. This is a major new release, because the game was finally migrated to BlitzMax NG, which is a newer version of the engine.

Highlights are various bug fixes, controller support and the migration to the x64 architecture. Also the Linux dedicated server is now even available for ARM64 on the download page. Furthermore DirectX fullscreen mode is now borderless, which should make tabbing out/in less painful.

Thanks for all the support on Discord!

[c][FIXED] Lua tween_rotateconstantly did not work at all (broken since 1.0.1.5)[/c]

[c] [FIXED] Lua imageparam "alpha" returned the rotation instead of the alpha value[/c]

[c] [FIXED] Bot Lua: Fixed logic for finding random adjacent tiles (thanks to Hajt)[/c]

[c] [FIXED] Bot Lua: Fixed flaw in "rifles only" mode and refined logic (thanks to Hajt)[/c]

[c] [FIXED] Bot Lua: Fixed "regroup"/"fallback" radio message handling (thanks to Hajt)[/c]

[c] [FIXED] Bot Lua: Various other minor fixes (thank to Hajt)[/c]

[c] [FIXED] Command "setammo": Allow to set "ammoin" of "Satchel Charge" to 0[/c]

[c] [FIXED] Steam avatars are visible again (use native steam lib instead of download)[/c]

[c] [FIXED] Text with inline color tag but no starting tag is now displayed correctly[/c]

[c] [FIXED] Lua key bind hooks are no longer triggered while console is open[/c]

[c] [FIXED] Minor buy menu and team select menu fixes[/c]

[c] [CHANGED] Web requests now don't block the main thread[/c]

[c] [CHANGED] Voice chat init is async in background and doesn't cause lag at startup[/c]

[c] [CHANGED] Full screen mode with DirectX is now borderless (faster tabbing)[/c]

[c] [ADDED] Basic controller support (first iteration, not configurable yet)[/c]

[c] [ADDED] HTTPS support for web requests (insecure! certificates are NOT verified!)[/c]

[c] [ADDED] Steam support for Linux client[/c]

[c] [ADDED] Command "borderless": Allow/disallow borderless dx mode (requires restart)[/c]

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