Update 1.0.1.8
I already released this update a few days ago but I broke a few things. Sorry about that. Therefore I released a hotfix today. I expect several things to be still broken because this is a major step forward - which needs to be done to keep CS2D working in future.
** Please note that unfortunately I can't provide the Linux ARM64 dedicated server right now **. The regular Linux 64 bit server is now properly updated though.
1.0.1.8 Changes (released Monday)
[FIXED] NPCs look into the right direction again (broken in 1.0.1.7)
[FIXED] Copy & paste no longer crashes the Win client
[FIXED] Editor: Tile size option in new map dialog now works properly
[CHANGED] No longer write "automatically generated" line with date/time in configs
[CHANGED] Improved Ukrainian language (thanks to Lima)
[CHANGED] Advanced radar render performance optimizations
[CHANGED] Advanced radar now works on maps of all sizes
[CHANGED] Proper screen border spacing for HUD elements in higher resolutions
[CHANGED] HUD progress bar now scales properly with higher resolutions
[CHANGED] HUD weapon switch now scales properly with higher resolutions
[CHANGED] Item/object tooltip now scales properly with higher resolutions
[CHANGED] Main menu & loading screen now scale properly with higher resolutions
[CHANGED] HUD spectator zoom now scales properly with higher resolutions
[CHANGED] Improved HUD zone texts (e.g. buyzone, rescue point) positioning and size
[CHANGED] Massively optimized pathfinding performance (bots and editor tool)
[CHANGED] Diagonal bot movement is now more natural
[ADDED] Lua command freeline(x1, y1, x2, y2, mode): Check if line is blocked
[ADDED] Lua command freerect(x, y, w, h, mode): Check if rectangle is blocked
[ADDED] Command "clearcache": Clears all caches (avatars, minimaps, ...)
[ADDED] Command "controller": Enable/disable controller support
[ADDED] Controller checkbox to enable/disable controller support in options
[ADDED] Experimental SDL graphic rendering modes (OpenGL, Direct3D 11, Auto)
1.0.1.8 Patch 1 Changes (released Wednesday)
[FIXED] Hopefully fixed startup / resolution switch crashes
[FIXED] Texts are properly displayed again in main menu for all languages
[FIXED] Bots use teleport entities properly again
[FIXED] Default console key should work again (may require 2 presses, may not work for all layouts)
[FIXED] Don't scale tooltips in main menu anymore because it breaks server list tooltips
[CHANGED] Full internal switch to SDL rendering, removed old non-SDL rendering completely
[ADDED] DirectX 12 rendering support (Windows only)
[ADDED] OpenGL ES rendering support (Linux only)
[ADDED] OpenGL ES2 rendering support (Linux only)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.