Новости IOSoccer
Объявления разработчиков, обновления и обсуждения.
IOSoccer Update - 21 May 2019
Keeper can dive a bit longer Keeper parry system tweaked in a way that it should lead to less goals after a save Diving header angle lowered Ukraine generic keeper kit updated…
Читать и обсудить →IOSoccer Update - 19 May 2019
Ball physics reverted (already since 17 May) Gravity increased (still less than pre-15 May) Volley now only gives 5% more power and curl (was 10%) Keeper punch minimum strength increased Ukraine generic…
Читать и обсудить →IOSoccer Update - 15 May 2019
Ball reach reduced The ball ‘box’ has been slightly decreased to make the ball reach realistic with the texture. Landing speed when jumping increased Now you won’t lose too much speed when you land after a jump. …
Читать и обсудить →IOSoccer Update - 10 March 2019
Foul call will take 1 second quicker (2 to 1 second) Offside distance checker reduced (50 to 25 units) Back and side heel power increased Topspin reduced (0.66 to 0.6) Height reach reduced from 95 to 90…
Читать и обсудить →IOSoccer Update - 25 September 2018
English** Fixed a bug where stamina drained when moving left or right Fixed a bug where you could bicycle or diving header without getting called for double touch Ball should bounce more properly when curl…
Читать и обсудить →IOSoccer Update - 2 September 2018
Increased bounding box (player to player collision) Ball rolls slightly more Reduced sliding reach Removed standing tackle Increased jumping height Added a ConVar that removes kick-off charge block during compe…
Читать и обсудить →IOSoccer Update - 2 August 2018
Reverted ‘Increased player deflection area’ While it did help deflecting crosses and headers. It brought problems with dribbling, shooting and passing. Resulting in players getting stuck while dribbling. Changed set…
Читать и обсудить →IOSoccer Update - 25 July 2018
Reverted ‘Removed curling from dribble shot’ LMB/M1 can curl again Partially reverted ‘Reduced collision distance between players’ The collision distance is now between old and previous. Increased block timer…
Читать и обсудить →IOSoccer Update - 22 July 2018
Gameplay** Reverted previous player/ball collision change: Players unintendedly hit themselves with shots too often when the ball rolled into their model. Fixed mass benching after half-time due to wrong AFK chec…
Читать и обсудить →IOSoccer Update - 21 July 2018
Gameplay Removed curling from dribble shot: This makes dribbling easier and more consistent. Removed ball collisions while dribbling with the ball on the ground: You can now weave the ball between your feet (N…
Читать и обсудить →IOSoccer Update - 10 July 2018
Increased topspin Reworked spin. Ball bounce slightly higher. Reworked keeper. Diving faster and longer. Reduced jump for all Assist timer increased from 8 to 10 seconds Improved set-piece shielding Rep…
Читать и обсудить →IOSoccer Client Update - 01 July 2018
Fixed muting UI (can be found in main menu when on server) Fixed saving and loading of muting settings Added support for sourcemod menu selection with keyboard Adjusted chat font settings for better Korean chara…
Читать и обсудить →IOSoccer Update - 23 June 2018
Reduced heading power Slight reduce in ball roll physics. It should roll a bit less. Keeper can dive longer in the air Keeper diving speed has been lowered Reduced keeper height reach when standing Fixed a bug …
Читать и обсудить →IOSoccer Update - 20 June 2018
Removed versioning in default map names. (eg. 8v8_vienna_b6 becomes 8v8_vienna) This to prevent servers from not auto-starting when a map name changes because of an updated version while the old version (which would be t…
Читать и обсудить →IOSoccer Update - 10 June 2018
Added new map 8v8_court_hey by tet- Improved keeper bots Improved team kit color clash prevention Added help texts to spectator menu Spectator menu can now be toggled with skill key instead of slide key (CTRL by …
Читать и обсудить →IOSoccer Update - 9 June 2018
Added Discord link to main menu Added help text for join menu to spectator mode Improved automatic team kit selection to prevent color clashes…
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