June Milestone Update – Tier 1 Complete, New Attachments, Cage Fights and More
As previewed earlier this month, this major patch completes our planned Tier 1 campaign content and brings in several core systems that will define the rest of the game. With it comes a full rewrite of the attachments system, major crafting upgrades, and map improvements—but also a necessary reset of save data.
⚠️ Save Reset Warning
This patch invalidates all old campaign saves due to major changes in underlying systems—particularly armor, item attachments, and map logic. To experience the campaign as intended, a new game is required.
New Features & Content
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Modular Armor System**
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Armor is now rebalanced around modular attachments: plates, limb protection, and more.
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Components are now gear items that can be added or removed without inflating total armor values.
Shelter Industry Expansion
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Optics Bench: craft scopes and laser sights.
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Armor Smith: produce limb armor and ballistic plates.
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Explosive Lab: fabricate homemade grenades, more recipes coming.
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Gunsmith is the only WIP, but will come soon now with specific attachments.
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You can still bushcraft stuff like fire bombs, medical items and simple silencers and scopes (you need a mechanic with a toolbox for the last two).
Attachment System Overhaul
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All old attachment combinations have been removed.
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New system supports modularity and will receive visual upgrades soon (3D mesh + HUD).
Clue Tag System for Barons & Factions
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All barons now have at least three clues on file.
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All barons now respond to clue tags, each faction has specific preference.
Fight Clan & Cage Match Mechanics
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Enter the cage, win local qualifiers, and progress to the Fight Clan Finals.
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Cage fight tactics with Agility, Dexterity, and Strength-driven mechanics.
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Cage fights to be expanded across the maps, with different flavors.
Tier 1 Campaign Completed
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The Scrapyard: New biker camp with Devilson family and arena events.
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Supermarket & Courthouse: Fully restructured questlines with new logic, improved flow.
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Bounty Hunter Camp: Linked to supermarket storyline.
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Abandoned Subway Tunnels: Cult base hidden below Courthouse.
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Pio Graveyard: Promoted to Tier 2 with new graverobber narrative and Freedom Train hints.
QoL Improvements
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New Keybinds: All the requested keybinds and more have now been added to game options.
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Target Cursor: Cursor now shows clearly how many APs it takes to move and how many attacks you can perform at the destination; the system will soon be extended for melee
Role-Playing
- Reactive Actors: About half the cast in the base (main actors and recruits) have received reaction dialogue to the presence and the death of their relatives and/or friends - with more in the works.
Fixes & Improvements (Last Two Weeks)
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Armor attachments now work without disrupting balance.
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All outdated attachment data has been cleaned up.
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Traders now scale offers properly and reflect faction-specific gear flavor.
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Locked doors in Courthouse have been opened or visibly barricaded.
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Blocked containers have been removed from loot distribution.
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Destructible windows added to trains and subway cars; navigation improved.
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RPG flow and scripting issues fixed across several maps (prevents crashes and soft locks).
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Lighting added to key areas on all maps to improve nighttime visibility.
This update lays the groundwork for the second half of the campaign. If you're starting fresh: now is the time.
Coming (Very) Soon
We’re not done yet. Here’s what’s in the works:
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Visual Upgrades Attachment models and their UI menus are getting a visual refresh. Cleaner, sharper, and more satisfying.
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Aiming Improvements Expect Chance to Hit feedback and extra points for aimed shots, giving you more control and more tension in every encounter.
Got feedback? Found a bug? Join our Discord or drop your thoughts in the Steam discussions — we’re always listening. You can also use our website form to submit your saves with bug reports, that always speeds up the bug-hunting.
Stay safe, don't let the undead bite.
— The Urban Strife Dev Team
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