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Hotfix B: Gameplay, UI, Salvaging & Perks

PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.

  • Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight.
  • Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay.
  • Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy.
  • Localized the Survival Rating screen and added several other minor localization fixes.
  • Fixed all salvaging recipes not working correctly.
  • Added missing items to the salvaging system.
  • Moved broken items to the Salvage/Recycling category to reduce inventory clutter. Weapons and armor are now displayed under their respective categories.
  • Timeline events now display a notification pop-up when they pause time-warp or travel.
  • The endgame timeline event now closes the world map and launches the lockdown scenario—or triggers the appropriate ending if the defeat conditions have already been met.
  • Fixed perks not unlocking when any attribute reaches 100.
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