26w30b: Multiplayer / Shipyard
Some multiplayer and shipyards improvements!
Multiplayer:
Multiplayer lobby management has been overhauled:
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The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.
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Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.
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Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.
=> please tell me what feature / bugfixes is the most urgent to you!
I will continue to add deeper steam integration (invite/join friends)
Shipyard:
The shipyard custom spawning UI has been improved:
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Reason for inability to spawn is written on the main tooltip
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Pin brick list: you can pin a brick list to browse through requirement more easily.
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Pinned brick quantities now show how many you have versus how many are required, in green when stocked and red when short.
Community Suggestion:
- #7718 Shipyard blueprint slots now show missing blocks on the full slot tooltip, and player shipyards can pin a scrollable required-brick list beside the blueprint window.
Bugfixes:
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Fixed a crash when hovering certain inventory or codex item slots with incomplete item data.
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Fixed a issue in solar body render-state updates when the local player or camera was not ready yet.
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#7933 Fixed spaceship F-menu crash when a station offered more than six contextual actions (mission delivery blocked).
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#7930 Fixed pistons becoming permanently unresponsive after setting their range to zero.
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Fixed a crash that could occur when editing rotator or hinge settings in multiplayer.
Thanks for playing!
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