Новости Starship EVO
Объявления разработчиков, обновления и обсуждения.
26w20a: Better FPS, Build Axis Rotate
This builds adds some improvements to the terrain shader, yielding in a few more FPS (5-10fps on my RTX3060). Axis Rotate:** A lot of players (I guess coming from Space Engineers) requested a way to rotate blocks on a …
Читать и обсудить →26w19d/e/f: The Great Filter Fix, CPU Perfs
Rejoice, the filter conveyor fix has finally landed. Sorry it took so long! Those last 3 builds (that were pushed to Experimental first) also add some CPU performance optimizations! Which means more FPS in space or if y…
Читать и обсудить →26w19f: The Great Filter Fix
Rejoice, the filter conveyor fix has finally landed. Sorry it took so long! Bugfixes** Filter not working with bricks #7581 Filter conveyor filter not read when in PullAndPush mode. #7582 #7491 #7295 #7295 #7391 #725…
Читать и обсудить →26w19e: More CPU optimizations
This builds also brings some more CPU optimizations. Transform hierarchy update. Player physics query (raycast, overlap, closest point) => this will unlock perf when CPU bound (for some people, or in space) Thanks fo…
Читать и обсудить →26w19d: CPU Optimizations + Hotfixes
This builds adds a few CPU optimizations. Reduced CPU overhead when updating entity systems. Bugfixes:** #7339 Void Pearl incorrect update when using Shift-click Void Pearls are now handled correctly when partially f…
Читать и обсудить →26w19b + 26w19c: Freeze + Inventory Network fixes
A few fixes, including two fixes for some freezes related to building/deleting some systems like the door and storage network. Tell me if you see less freezes/crashes when building! Bugfixes #7564 Repair Beam was missi…
Читать и обсудить →26w19a: Hotfixes
More hotfixes coming your way! Bugfixes:** #7530 Shipyard blueprint brick requirements no longer include generated child entity or repeat bricks. #7537 Tank Join can now be crafted, and shipyard spawning no longer blo…
Читать и обсудить →26w18b: Terrain FPS + Workshop in Survival
Terrain FPS:** This build addresses Terrain issue by providing a setting for terrain tessellation. Tessellation is deactivated by default, and the parameters have been tweaked. Tell me if some of you want a high setti…
Читать и обсудить →Survival Release Recap and Game Vision
So one month after the release of survival already! To be honest it was a rocky launch... It had way more bugs and stability issues than anticipated - I am sorry for this and thankful for those who stick to the game st…
Читать и обсудить →Survival Early-game Roadmap
A month after the release of the survival, and after an intense period of focus on bugfixes, it is time to look forward at the next steps for the game. As I had a lot of feedback and discussions with the community I now …
Читать и обсудить →26w18a: More Hotfixes
Item stacks now have a maximum quantity to avoid oversized merges. Recovered ships from the F1 blueprint menu can now be positioned before placement. Community Suggestion:** #7458 Multiple tanks or storages can now be…
Читать и обсудить →26w17d: New Job logic, more hotfixes + crash fix
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. Also some more hotfixes and a new crash fixed! 7453 crash on complex childr…
Читать и обсудить →26w17c: New Job logic
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. WARNING**: It is **very** highly experimental for now, so please report any …
Читать и обсудить →26w17b: Warp + harvester + Inventory network fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Storage inventory have been improved: Pipe cooldown is reduced fixed a stall configuration where two furnace could steal stones from e…
Читать и обсудить →26w17a: Warp + harvester fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Bugfixes:** #7438 Wreck can harvests/expels gas (fuel scoops on destroyed entities are now properly disabled). #7424 Hull rounded does…
Читать и обсудить →Development Update - Bug-fixing, still
Another week of bugfixing and quality of life improvements! Thanks again for all the patience, bug reports and feedback. This week was focused on stability (a few sources of crash sources squashed), inventory/volume co…
Читать и обсудить →26w16f: Crashes + Hovercraft improvements
Two new source of **crash/freeze** have been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with **Hovercraft** I impleme…
Читать и обсудить →26w16e: Crash + Hovercraft improvements
A source of **crash/freeze** has been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with **Hovercraft** I implemented a …
Читать и обсудить →26w16d: Storage + Furnace pull
A refactor of the way volume is computed has been made. Now it is more consistent, each stones have the same volume for example. Tell me if I missed something in case your inventory gets fuller faster. Some heavy refac…
Читать и обсудить →26w16c: Crash fix + Community Suggestions + Hotfixes
A source of crash and instability has been fixed. It was mostly experienced near stations. The crew compute is now craftable! Please also put a Teleport station inside your ship if you want to add crew. Bugfixes:** #7…
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