Новости TaleSpire
Объявления разработчиков, обновления и обсуждения.
Release: Physics (take two)
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!…
Читать и обсудить →Physics Improvements Revert
Hello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience an…
Читать и обсудить →Physics Patch 1
Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch…
Читать и обсудить →Physics improvements leave Beta & TaleWeaverCmd ships
Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes ar…
Читать и обсудить →Feature Release - Community Creature Emissive Support
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to…
Читать и обсудить →Physics & Batching Beta
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to signif…
Читать и обсудить →Patch: Two small fixes
Iiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on …
Читать и обсудить →Patch: Startup lag fix
We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have wor…
Читать и обсудить →Patch: Feature prep
This release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a re…
Читать и обсудить →Tags Patch
This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!…
Читать и обсудить →Feature Release - Community Creature Tags
Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update to TaleSpire which enables: Searching w…
Читать и обсудить →Patch - GM vision fix
In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a w…
Читать и обсудить →Feature Release : Status Effects - You've been poisoned!
Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockd…
Читать и обсудить →Beta: You've been poisoned!
We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here: ht…
Читать и обсудить →Release: Hide volume improvements leave Beta
Some hide-volume tweaks have now left Beta. The visible changes are: Hide volumes now respond to the hide plane If the camera gets too close to a hide-volume, the volume can hide. Big thanks to those…
Читать и обсудить →Feature Release - Creature Tag Overhaul
Today we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this chang…
Читать и обсудить →Early Access Content Pack 42: Parks & Wreck
The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills! In this content pack, we have the following assets:…
Читать и обсудить →Beta: Who hides the hiders
It's time for another Beta! For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-beta The visible changes are: Hide volumes now respond to the hide plane If t…
Читать и обсудить →Patch: Fortified Castle Community Feedback and Fixes 01
Here are some tweaks and fixes based on Community feedback. This Patch contains:** Castle Fortified (Castle01_02):** Castle fortified door tall animations fixed A…
Читать и обсудить →Early Access Content Pack 41: Fortified Castle
One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood…
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