Update v1.1.38 is Now LIVE on the Default Branch!
📡 Hello, Martians!
We know you’ve been waiting a long time for this day, and we are absolutely thrilled to announce that Update 1.1 is officially moving to the Default Branch and is now available for every single colonist! This is a massive milestone for us, but let us assure you—this is definitely not the end of the road.
This update is the direct result of your invaluable feedback, including suggestions from the livestream, our internal QA testing, and the incredible help of the players who jumped into our recent experimental build. The full list of changes includes everything we’ve been testing over the last few weeks, plus a fresh batch of tweaks that we’ve implemented in the meantime.
🛠️ What’s New in Update v1.1.38 ?
Here is a breakdown of the core improvements you will experience in this version:
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Campaign Mode Overhaul: The campaign logic has been thoroughly reworked. While minor bugs might still occasionally pop up, the story mode is now more stable, fixed, and playable from start to finish.
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Grind & Resource Balancing: We’ve significantly adjusted resource gathering and crafting costs. Progression feels much smoother now, heavily reducing tedious grinding and making your survival efforts more rewarding.
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Performance Optimizations: Expect noticeable stability improvements and smoother gameplay, thanks to a wave of under-the-hood optimization tweaks.
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UI & Quality of Life (QoL): We’ve introduced a massive wave of UI refinements and interface polishes to make base management, menus, and daily interactions much more intuitive.
🧪 Upcoming Experimental Branch Update: Weather & Time Controls!
We are not slowing down! Next week we are pushing a brand new test build to the Experimental Branch.
Next experimental version introduces highly requested customization options, allowing you to toggle specific weather effects on or off and adjust the speed of time passage in the game. Preview:
If you are brave enough to risk playing on an unpolished build and want to help us test these fresh options, you will be able to do that really soon!
🔧 Detailed Changelog v1.1.38
Below you will find the final set of fixes and changes that have been added since our last experimental update.
The list of changes between versions 1.0.14 and 1.1.28 is here:
[dynamiclink href="https://store.steampowered.com/news/app/758690/view/689759445781054258"][/dynamiclink]
Additional changes (including suggestions from the members of our community on livestream/Steam/Discord):
🔧 Bug Fixes & Hotfixes and 🛠️ New Features
Major fixed issues:
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fixed missing starter tools in multiplayer sessions
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fixed disappearing decoding screen while using chemlab
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fixed the issue with Aerospace Alloy recipe not unlocking
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fixed large bottle vanishing and interaction lock when player tries to put bottle in battery rack
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fixed interaction lock after prolonged gameplay
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fixed rover levitation issue in tourist mode
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fixed chemlab lockout caused by too small internal CO2 tank
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fixed progression blocker in "An Old Friend" quest
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fixed tech tree recipe correlation with starting character skills
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fixed debris and containers reappearing after save load
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fixed several cases of outposts reappearing after save load
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fixed incompatible organic waste items in supply drops
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fixed oxygen vanishing from horizontal tanks under specific conditions
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fixed exploit allowing crusher to craft without resources
Other issues:
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reworked background music system with new orchestral tracks
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fixed layout issue with buttons in knowledge tab
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fixed ps4 controller input issues in lobby
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fixed interaction lock after harvesting spruce trees
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fixed temporary frame rate drops when opening crusher screen
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added numbering sequence for new pins
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fixed waypoint placement issues after loading save
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added cable auto-equip shortcut (CTRL + click)
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added standby progress icons for industrial devices
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reworked scroll wheel interaction for tools and menus
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fixed printer inventory and internal tank resource detection
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fixed radar visibility issues inside vehicles
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fixed broken Anti-Meteor system ON button visuals
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fixed "Transfer All" function for spruce trees in plant crates
We cannot thank you enough for your fantastic dedication and for continuously helping us shape the future of the Red Planet. Your feedback is our fuel.
Have fun exploring the new update and take care, Martians!
Occupy Mars Team
📡 Transmission end.
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