Major Update 1.2.0 is Now LIVE!
Hello, Colonists!
Major Update 1.2.0 is now officially available for all players on the Default Branch!
This update introduces major gameplay customization options, key Quality of Life improvements, and a wide array of critical bug fixes for both Singleplayer and Co-op modes, resolved thanks to your continuous feedback and support.
🛠️ Key Highlights in Update 1.2.0
-
Timescale & Weather Customization: You now have control to adjust the timescale speed and customize/toggle specific weather conditions to tailor your survival experience on Mars.
-
Singleplayer Player Respawn: A new optional player respawn setting is now available when starting a new sandbox mode game.
-
Tablet Decryption XP: No more wondering what to do with extra tablets after unlocking all tech blueprints! Decoding tablets now grants bonus experience points (XP) to keep your progression rewarding.
-
Major Co-op & Stability Fixes: Fixed numerous multiplayer desynchronization issues, vehicle interaction glitches, lobby improvements, and quest progression blockers.
-
Quality of Life Enhancements: Added clearer withering notifications for plants, seed canister counters, inventory drop adjustments, and broader bottle rack compatibility across base modules.
🚀 Steam PvE Survival Crafting Fest 2026 – 50% OFF!
The Steam PvE Survival Crafting Fest 2026 is officially underway, and Occupy Mars is proud to participate!
If you’ve been waiting for the perfect moment to return to the Red Planet or want to bring your friends along for a co-op survival session, now is the time:
Occupy Mars: The Game is available at a 50% discount until September 7th!
🔭 What’s Next?
Our team is already working on another follow-up update including additional Quality of Life features, interface refinements, and tweaks that did not make the cutoff for v1.2.0. We want your Martian survival experience to feel as smooth and engaging as possible.
📢 Community & Bug Reporting
Your feedback continues to be the driving force behind our development:
-
In-game Reporter: If you want to share feedback, simply press F4 in-game to submit a report directly to our team.
-
Discord: Join our official community Discord to chat directly with the developers and share your suggestions.
-
Direct Support: If you experience any severe crashes or save file issues, you can reach us at:
eracolonisthelp@gmail.com
🛠️ Changelog v1.1 -> 1.2
✨ New Features & QoL Improvements
-
Added timescale options
-
Added XP gain for using tablets
-
Added bottle rack compatibility with more buildings
-
Added player respawn to singleplayer mode as option
-
Added a cancel button to the coop lobby waiting screen
-
Added info about mouse wheel scrolling to control guide
-
Added the ability to force emptying internal tanks in the Chemlab
-
Added the reason for withering plants to the withering notification
-
Added seed count display for seed canisters and stacks in the inventory
-
Added the game status display in the public coop game list
-
Added ctrl+scroll UI hints to more tools and control guides
-
Reworked the coop lobby list to show creator, location, difficulty and player count
-
Added the ability to drop items moved outside the tablet ui in coop, matching singleplayer
-
Added synchronization of load-game freeplay settings - now visible to all players in lobby
🚨 Critical & Major Fixes
-
Fixed an issue where saves with an unfinished launchpad could not be loaded
-
Fixed several cases of item vanishing bug during version updates
-
Fixed an issue where the campaign could not progress due to a missing first objective
-
Fixed water and oxygen filling issues in bottle rack
-
Fixed supply drop item pick-up issues
-
Fixed several cases of infinite sleep loop issue
-
Fixed empty blueprint screen after unlocking all items
-
Fixed rocks not being processed in the truck & shredder
-
Fixed Advanced Pyrolysis reaction unlocking issues
-
Fixed hand animation bug after picking up cables
-
Fixed terrain collision issues causing vehicles to fall under the map in coop
-
Fixed cooking recipe unlocking for non-host players in coop mode
-
Fixed mission tracking errors when loading legacy save files
-
Fixed coop issue where the truck could fly when player entered it while another had inventory open
-
Fixed coop item transfer and manual item drop issues
-
Fixed coop clients staying in the lobby after the host started the game
-
Fixed issue with electronic boards not going to the storage box when picked up
-
Fixed an issue where loot could appear doubled or tripled
-
Fixed the ITS mission breaking when collecting blueprints out of order
-
Fixed coop issue where the rover tipper could not be attached to the rover after loading a save
-
Fixed issues attaching a tanker trailer to the rover after loading a game
-
Fixed a crash that could occur when submitting the feedback form
-
Fixed the atv quest breaking when a player had previously built their own truck
-
Fixed coop issue where the rover grabber started folded after building the rover
-
Fixed the ITS crashsite elevator not working during the mission
-
Fixed an issue where Spotty could not be assembled
🔧 Bug Fixes & General Improvements
-
Fixed bug with player being thrown away after filling oxygen tank
-
Fixed incorrect icon and Polish translation for bottle rack
-
Fixed bottle transfer issues in chemlab when internal tank is full
-
Fixed rover radar visibility issues
-
Fixed exploit allowing grinding of outpost buildings with low-level tools
-
Fixed incorrect font display in 3D printer UI
-
Fixed MRE ration pick-up issue in landing capsule
-
Fixed medium solar panel self cleaning not working during sleep
-
Fixed incorrect tool status display in the hotbar
-
Fixed overly long 3d printer description in the techtree
-
Fixed issue with flying light poles in outposts
-
Fixed electronic boards duplicating when picked up
-
Fixed usb drives not being consumed while decoding
-
Fixed an issue preventing sabatier units on the grid from being built close to each other
-
Fixed ctrl scroll cycling requiring multiple scrolls with the blowtorch in the workshop
-
Fixed coop issue where a rover water tank could disappear
-
Fixed the printer standby indicator not changing for coop clients during printing
-
Fixed coop synchronization issues when printing semi trailers in the big crusher
-
Fixed electronic card duplication when repairing or upgrading tools at the electronic desk
-
Fixed an issue where Spotty could not be found in the build menu
-
Fixed an issue where a container could get stuck on the miner arm
-
Fixed an issue where the player appearance differed between character creation and the tablet
-
Fixed text overlap in the accept button
Thank you all for your fantastic support and dedication.
Enjoy the update, have fun exploring Mars, and take care!
Occupy Mars Team
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.