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Меню

Alpha 5 patch 9 hotfix 6

Added/changed:

  • Citizens who live farther from workplace will now work longer to compensate the travel distance

  • Increased maximum number of workers at an oil workshop to 5

  • Increased maximum number of workers at the forestry to 7

  • Slightly rebalanced how multiple forestries distribute jobs between them

  • Added a notification when a resource is not available at the specified supply source, but available elsewhere

  • Added a message when trying to add supply source for water

  • The game is now set on pause when trade deal window is visible/li>

  • Added more info in farm help page

  • Not showing "Storage is full" on stone storage anymore

  • Some minor optimizations

Fixed:

  • Crash on adding a supply source

  • Could add same supply source twice

  • Could add the building to its own supply sources list

  • Crash when delivering a resource to a camp storage which is emptied at the moment

  • Distillery didn't show if it's missing fuel before distilling

  • Couldn't cancel a cart/wagon order when it's stuck collecting resources

  • First-built buildings had priority in getting laborers

  • Laborers could walk extremely long distances for work in some cases

  • Crash related to saltworks

  • Another random crash

  • Crash related to widows/widowers

If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:

https://store.steampowered.com/app/2838720/Tile_Cities_2/

Читать в Steam ↗

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