Alpha 5 patch 9 hotfix 6
Added/changed:
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Citizens who live farther from workplace will now work longer to compensate the travel distance
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Increased maximum number of workers at an oil workshop to 5
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Increased maximum number of workers at the forestry to 7
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Slightly rebalanced how multiple forestries distribute jobs between them
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Added a notification when a resource is not available at the specified supply source, but available elsewhere
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Added a message when trying to add supply source for water
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The game is now set on pause when trade deal window is visible/li>
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Added more info in farm help page
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Not showing "Storage is full" on stone storage anymore
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Some minor optimizations
Fixed:
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Crash on adding a supply source
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Could add same supply source twice
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Could add the building to its own supply sources list
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Crash when delivering a resource to a camp storage which is emptied at the moment
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Distillery didn't show if it's missing fuel before distilling
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Couldn't cancel a cart/wagon order when it's stuck collecting resources
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First-built buildings had priority in getting laborers
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Laborers could walk extremely long distances for work in some cases
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Crash related to saltworks
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Another random crash
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Crash related to widows/widowers
If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:
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