Новости Ostriv
Объявления разработчиков, обновления и обсуждения.
Alpha 5 patch 9 hotfix 63
Fixed: "Empty" function was quite elusive after the last update Flipped lime kiln didn't render properly…
Читать и обсудить →Alpha 5 patch 9 hotfix 62
Added/changed:** Added some info in help pages Added icons showing dwellings affected by smoke pollution when hovering polluting buildings Added "unlink…
Читать и обсудить →Alpha 5 patch 9 hotfix 61
The following describes features of the upcoming Alpha 6. It's not in game yet.* Right now working on the in-game tutorial. This may not be the most exciting new…
Читать и обсудить →Alpha 5 patch 9 hotfix 60
Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default thoug…
Читать и обсудить →Alpha 5 patch 9 hotfix 59
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a popu…
Читать и обсудить →Alpha 5 patch 9 hotfix 58
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed:** Minor UI improvements New b…
Читать и обсудить →Alpha 5 patch 9 hotfix 57
Fixed: "Looking for job" numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings Sub-optimal pi…
Читать и обсудить →Alpha 5 patch 9 hotfix 56
Fixed: Pavement around buildings disapeared in the last update…
Читать и обсудить →Alpha 5 patch 9 hotfix 55
Here I'm gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new feature for some of the free-form buildings which will have this…
Читать и обсудить →Alpha 5 patch 9 hotfix 54
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas and village house yar…
Читать и обсудить →Alpha 5 patch 9 hotfix 53
Added/changed:** Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Ad…
Читать и обсудить →Alpha 5 patch 9 hotfix 52
Added/changed: Water supply will now happen even if both "by hand" options are disabled Barbers will now wear a nice little accessory when they visit patients …
Читать и обсудить →Alpha 5 patch 9 hotfix 47
This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prude…
Читать и обсудить →Alpha 5 patch 9 hotfix 46
Added/changed: Cowshed and sheep farm can now hire up to 5 workers (was 4) Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use Another little bit of optimizations Fixed:…
Читать и обсудить →Alpha 5 patch 9 hotfix 45
Added/changed: Several minor optimizations Fixed: FPS drops when hovering coastal building over water Draft animals temporarily forgot to die of old age Foresters could get stuck in rare cases Crash related to hors…
Читать и обсудить →Alpha 5 patch 9 hotfix 44
Added/changed: Now notifying if some buildings used warehouse as supply source when linking to a building Now removing warehouse from supply sources if linked to one building Edited some help pages Improved rowhouse …
Читать и обсудить →