Alpha 5 patch 9 hotfix 58
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it.
Added/changed:
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Minor UI improvements
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New building: Firewood stall
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Added a few more personal log entry types
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Local market info overlay now excludes reserved resources (more informative this way)
Fixed:
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Some textures were missing in the last update
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Barber's kids could still secretly work there after marrying a widow/er
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Could demolish cart parking with carts still in it (regression a few updates ago)
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A small memory leak
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Water platforms falsely reported blocked entrance in some cases
Thanks for reading. As a bonus for those who reached this far, here's a bunch free-form farm fields from the upcoming Alpha 6:
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