Alpha 5 patch 9 hotfix 53
Added/changed:
- Added visuals for a field which has been plowed, but was already used after that
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Farm storage capacity increased from 10000 to 15000
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Added "Go to blocked" button to see which entrance the building blocks
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Added an option to show start game tips
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Some minor optimizations for big towns
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Added statistics of salaries for workers/managers/laborers additionally to total salaries
Fixed:
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Barley threshing was always prioritized over wheat
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Plowing was skipped before winter crops if planted after summer crop
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Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste
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The oldest person in town didn't show in population age breakdown
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Stable field could get stuck "in season"
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Tree planting stopped if no trees left on the map
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Crash in a combination of village house copying and demolishing
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Stable pasture didn't automatically link to stable
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