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Alpha 5 patch 9 hotfix 53

Added/changed:

  • Added visuals for a field which has been plowed, but was already used after that
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  • Farm storage capacity increased from 10000 to 15000

  • Added "Go to blocked" button to see which entrance the building blocks

  • Added an option to show start game tips

  • Some minor optimizations for big towns

  • Added statistics of salaries for workers/managers/laborers additionally to total salaries

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Fixed:

  • Barley threshing was always prioritized over wheat

  • Plowing was skipped before winter crops if planted after summer crop

  • Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste

  • The oldest person in town didn't show in population age breakdown

  • Stable field could get stuck "in season"

  • Tree planting stopped if no trees left on the map

  • Crash in a combination of village house copying and demolishing

  • Stable pasture didn't automatically link to stable

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