Alpha 5 patch 9 hotfix 47
This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions.
Added/changed:
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Some minor optimizations
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Added text flow around image in help pages
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Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)
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Added help page for stone mining camp
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Added a few more resource carry models
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Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)
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Added options in cartwright to repair specific vehicles (or none)
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Added category totals in resource stats
Fixed:
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Roads could get weird after loading one save after another
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Imported oxen were female and could give milk
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Wagon sheds and farms could secretly breed animals
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Crash when barber surgeon's patient didn't wait for him and died
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Fallow fields could restore too much nutrients in some cases
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Changing crop could immediately restore field nutrients
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