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Меню

Alpha 5 patch 9 hotfix 47

This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions.

Added/changed:

  • Some minor optimizations

  • Added text flow around image in help pages

  • Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)

  • Added help page for stone mining camp

  • Added a few more resource carry models

  • Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)

  • Added options in cartwright to repair specific vehicles (or none)

  • Added category totals in resource stats

1 / 1 · 100%

Fixed:

  • Roads could get weird after loading one save after another

  • Imported oxen were female and could give milk

  • Wagon sheds and farms could secretly breed animals

  • Crash when barber surgeon's patient didn't wait for him and died

  • Fallow fields could restore too much nutrients in some cases

  • Changing crop could immediately restore field nutrients

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