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Alpha 5 patch 9 hotfix 59

Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches.

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As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being considered. Also 42 new resources planned so far. For comparison, Alpha 2 had 48 resource types overall.

Meanwhile here's the today's update:

Added/changed:

  • Added options in cart parkings on who can use them
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  • Some minor UI improvements

  • Productions with 2+ outputs will not prioritize the first one anymore (dairy butter for example)

  • Can now bind a hotkey to demolish the selected building

Fixed:

  • Field crop selector could get stuck on screen in some cases

  • Field could get stuck in sowing state

  • "Set resource slots automatically" didn't take firewood stalls into account

  • Crash on Enter key

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