Alpha 4 patch 7
As we're working towards a huge future Alpha 5 release, a lot of time is spent there. But judging on previous feedback I thought it would be better to give you at least some smaller patches while you wait for a big one.
Here's what we've got for you so far:
Added/changed:
- Added 4 new tree types: maple, apple, apricot and cherry
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Garden-owning citizens will now be able to harvest their fruit trees
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Added a centralized help window accessible through a button near the minimap (content will be expanded later)
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Added status strings for mining camp when no reachable deposits
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A few minor optimizations
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Added 5 new crops for private gardens (garlic, horseradish, marrow, peas, pumpkin)
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Gardeners will now be able to rotate some of their crops
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Added help text for boatyard
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Added preventive repairs option to boatyard
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Added one more fence model
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Slightly reduced food consumption for children
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Added sounds for sheep
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New building: orchard
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Orchards can be customized during creation, just like houses with a garden
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Added a waterwheel sound
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Can now grow barley on farm fields (will have more uses later)
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Slightly better performance on huge towns with resource supply by laborers
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Draft animals will now die of old age
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Added a new map featuring an infinite limestone deposit
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Can now export apples
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Reduced camera speed when zoomed in
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A few more optimizations for big towns
Fixed:
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A rare crash when hovering building
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Cows and sheep could stop reproducing if only one worker hired
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Citizens didn't consume alcohol they bought
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Houses put "on hold" were counted as available in migration status
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Granary and warehouse workers could supply infinitely small amounts of resources
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An exploit that allowed instant construction - Експлойт, що дозволяв будувати миттєво
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Saltworks menu popup reported incorrect amounts of construction resources
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Saves with smeltery being constructed could get corrupted
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All map could become "inaccessible" after building a bridge
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A crash during tannery construction
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Crash after some taverner family members died of old age
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