Alpha 5 hotfix 5
Added/changed:
- Added animations for ploughing and grass mowing
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Now showing a number of people looking for job in stats
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Charcoal piles will now be emptied from leftover charcoal
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Some people will now still be looking for job, even if filthy rich
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Peer pressure may motivate people to work when population is low
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Increased distance citizens will travel to sell garden produce
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Added yearly balance in stats
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Taverners will now be able to buy alcohol in any building with workers hired
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Can now put a whole rowhouse on hold
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Added overlay option to display "on hold" info boxes
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Optimized UI rendering for long lists
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Improved mouse panning on low FPS
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Increased trade prices for alcohol
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Now stored messages are limited to 1000
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Increased maximum brick batch size to 1000
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Raspberry will now be harvested earlier than other cultures
Fixed:
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Fishing boats catch was invisible
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Wrong number of resources required for brickworks
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Animals number in stats was wrong
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A family could settle in an unfinished rowhouse, leading to crashes
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Another edge case preventing carpentery supply
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Brewery had problems with water supply
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Iron ore mine had wrong capacity
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Crash related to incomplete families
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Couldn't create a trade deal if amount is less than 10
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Random crashes related to hopyard
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Could demolish carpentery before it delivered a vehicle to destination, leading to crashes
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Widows could reproduce vegetatively
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Crash related to burial plots
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Couldn't start the game with certain keyboard layouts
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There was snow under rowhouse arches
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