Alpha 5 patch 1
Added/changed:
-
A couple of slight optimizations
-
New building: stone storage (can store stone, limestone or iron ore)
-
Now showing a notification if animal feed supply is low
-
Warehouses now have 5 slots instead of 4
-
Citizens will now be able to dry fruits at home to prevent spoilage
-
Limeworks workers will now empty the small remains of quicklime from the kiln
-
Saves from Alpha 3 (before March 2021) are not supported anymore
-
Can now store bricks in a warehouse
-
If charcoal piles are placed nearby, they will be filled in a queue
-
Rowhouse store can now be a destination to move resources
-
Added help for supply options
Fixed:
-
"Continue" didn't work for non-latin named files
-
Could use newborn oxen as draft animals
-
Some hire options didn't "apply to all buildings"
-
Incorrect balance graph if all values are negative
-
Family tree listed separately-living siblings as children of weird age
-
Wrong model elevation during fulling mill construction
-
Another crash on demolishing rowhouses
-
Some other issues related to rowhouses
-
White lines on demolishing various buildings
-
Resources overlapped other UI items in some cases
-
Removing a cart to be relocated made recipient wait for it eternally
-
Crash in some UI actions
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.