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Alpha 5 patch 7

This update features a completely reworked info overlays window which allows you to see a lot of useful information about your town. You can now also bind it to any key you like in options (by default its on O).

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Let's see what overlays are available.

  • This one shows all the resources in your town, including those on the move:
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  • If you want to know about the specific resource location, this one may be useful:
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  • Everything you have stocked for export:
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  • The local market overlay should already be familiar:
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  • Looking for a place to put your resources? This one shows all the storage space:
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  • Can now satisfy all your workforce micromanagement needs in a single screen:
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  • All the water supply separately for citizens and production:
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  • This one shows who's got all the money:
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  • Optimal fishing docks placement should be much easier now:
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There's also some other things as usual:

Added/changed:

  • Can now copy village house configuration with eyedropper
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  • Families are slightly less likely to have just one child

  • Can now set if a field can be used as a pasture when fallow

  • Added a preview of which additional areas will be paved after pavement area completion

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  • Added a notification for when a fishing dock has no boats or they all need repair

  • Minor UI changes

Fixed:

  • Cart shed workers sometimes had wrong workday status

  • "Destroy resources" didn't have logs and water

  • Slaughterhouse couldn't hire laborers

  • Crash when trying to place a gazebo on trees

  • Could build a farm field with the entrance on water

  • Cart sheds and wagon sheds continued supplying buildings even if they were set to be emptied

  • Field assignments could mess up leading to fields stuck in pasture mode

  • Trade wagon wheels turned at an incorrect speed

  • Could order boat relocation to unreachable body of water leading to stuck relocation

  • Top bar could sometimes be visible even when the UI is hidden

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