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Update 45102

Update 45102

A quick reminder for everyone to complete the feedback survey here:

https://docs.google.com/forms/d/e/1FAIpQLSc9PiHVrdMp6AMlMKCN-QFabdFen1Cw_GjWCwWoyjr1Y15ZWA/viewform?usp=sharing&ouid=102181399416855774660

It will stay open until this upcoming Sunday.

Gameplay & Balance

  • Increased build cost and reduced HP of all MTX furniture

  • Prevent Totem of Power from resetting while being claimed

  • Decreased component drop rate in cradle parkour tower; increased in burnable chest

  • Fixed having two rawbone mauls and adjusted stats accordingly

  • Rebalanced grapples

  • Added chitin to the Flotillan grapple recipe

  • Adjusted fiber glove, rupu fiber glove, and TS boot stats to better match progression

  • Adjusted Maintenance Chest HP

  • Reduced items maintenance threshold from 10 to 1

  • Increased minimum build distance for owned structures from 1m to 10m

  • Set DecayGracePeriod to 15 minutes

  • Reduced damage required to add 1 second of cooldown from 25 to 20

  • Reworked structure decay to 2–4% of structure HP instead of flat damage

  • Set Sand Building armor as reinforced

  • Reduced Sand structure HP to 200

  • Adjusted quality armor scaling to account for the non-linear relationship between % and flat reduction

  • Reduced papak aggro and vision range

  • Added toxic water lakes with cattails to Kali Spires

  • Added Rupu Gel as a burnable ingredient for campfires; increased Wooden Slab burn time


**

Fixes**

  • Fixed SuperLongItemName for MTX masks

  • Fixed various client crashes

  • Fixed edge weapon collisions

  • Fixed ceramic shard yield

  • Fixed basket scaling issues

  • Fixed LazaHORDE (Lazawards increasing in numbers)

  • Fixed animation issue with MannedControlComponent not replicating properly and players being killed when the manned object is destroyed

  • Fixed maintenance logic showing incorrect decay states

  • Fixed destroying a leg/wing minimum cooldown timer

  • Fixed Shaman Pit so each stage can only be completed once

  • Fixed fast grappling hook cable being too stretchy

  • Fixed T1 maintenance box collisions

  • Fixed asteroid actor not replicating its location correctly

  • Moved EU, NAE, and SA primetimes later

  • Added no-build radius for Totem of Power and parkour POIs


**Optimization

**

  • Optimized rupu camp and weapon meshes

  • Reduced Steering Lever NetCullDistance

  • Optimized stamina RPC calls

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