KIS/KAG Experimental Beta Updates
Howdy Immortals — we have an update for our KIS and KAG Experimental Branches. Quite a bit has been worked on since our August 6th updates, with one of the exciting features being the addition of a Mods Menu, where the community can import their mods.
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[p align="start"]How to play right now: Restart Steam, then right-click Kohan: Immortal Sovereigns or Kohan: Ahriman's Gift in your library → Properties → Game Versions & Betas → select the experimental branch. If the branch is missing or the update will not download, fully exit and restart Steam — that fixes it almost every time.
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If you have installed any third-party compatibility software, you must remove those files for the game to run properly. You may need to delete the game folder and reinstall — a simple uninstall may not remove user-placed files.
[p align="start"]What's in the update:
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[p align="start"]Mods: A Mods screen in the main menu — see what you have installed, turn it on or off, set load order. No external launcher needed. Your mods are part of the compatibility check, so mismatched players are told up front instead of desyncing mid-match.
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[p align="start"]Auto-save: On by default, at an interval you choose, with a rebuilt save and load browser showing date and time.
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[p align="start"]Art Detail: Play with the remastered HD art, or the untouched 2001 artwork. Switch between them in Video options. Requires restart to take effect.
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[p align="start"]Clearer Multiplayer: Games on a different build appear greyed out with the version required instead of being invisible — and the crash on exit is fixed.
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Zoom In/Out: Streamlined for all resolutions.
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Arrow-key Scrolling: Now matches max mouse edge-scrolling speed.
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[p align="start"]Installing mods, campaigns and .TGX files
[p align="start"]Everything goes in one folder. Right-click the game in Steam → Manage → Browse local files and find the folder called Mods (run the game once if it is not there). Drop your download in — a mod folder goes in whole, a .TGX goes in as a single file, and a custom campaign is just a mod folder like any other. Then open Mods from the main menu, enable what you want, press Apply, and accept the restart. Loaded mods are listed bottom-left, next to the build number. Nothing switches itself on, updates don't delete your mods, and disabling everything puts you back to the original game.
If you want to play with your friends, make sure you are playing on the same branch and your version number (number in bottom-left of main menu) matches. Only 1.5.xx and later can explain a mismatch — on older builds a mismatched game is simply invisible, so those players see nothing and may report multiplayer as broken. Updating fixes it.
[p align="start"]The default and original-release branches remain available and unchanged — nobody has to move to experimental.
[p align="start"]We hope you enjoy playing and testing as much as we have! More to come.
[p align="start"]— Lootmax Games
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[p align="start"]Extended patch notes:
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[p align="start"]Faster saving on large late-game maps
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[p align="start"]Custom campaigns grouped under their own heading
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[p align="start"]A campaign pointing at a missing map now names the file instead of closing the game
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[p align="start"]In-game file transfer restricted to map files
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[p align="start"]Dropdown lists no longer overflow the screen or scroll past their last entry
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