Новости Cepheus Protocol
Объявления разработчиков, обновления и обсуждения.
The new Plan and Rebuild Progress
TLDR **Experimental is merged up**→ everything in Experimental has been merged into **Default**, so everyone can now access Abrams, Bradley, evac fixes, and all the other improvements. **Phase One is a few days out(fin…
Читать и обсудить →Dev Update – Rethinking the Roadmap (We Want Your Input)
We’ve been having a lot of internal discussions this past week about how to deliver the features you care about and how to get them into your hands sooner. We’ve heard the feedback: while Horde Mode is fun, it starts to…
Читать и обсудить →Cepheus Protocol HQ - July 26th #59 & Nearing Conclusion of Phase 1
Conclusion of Phase 1 We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter phase 2. …
Читать и обсудить →Patch Notes – 2025.07.21.3
We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter stage 2. We thank our community …
Читать и обсудить →Patch Notes – 2025.07.19.4
We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter stage 2. We thank our community …
Читать и обсудить →Patch Notes – 2025.07.05.2
🛠️ **Patch Notes** Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues). Improved sizing logic for Operator attachment boxes to better fit customization visuals. Impro…
Читать и обсудить →Cepheus Protocol HQ - July 5th #57
🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now cre…
Читать и обсудить →Patch Notes – 2025.07.02.4
New UI Mockup We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us k…
Читать и обсудить →Patch Notes – 2025.07.2.4
🛠️ Bug Fixes 3 Critical crashes related to Parachuting Start, Construction & Parachute Landing resolved Spamming the E key on the QuarterMaster no longer stacks UI's and pressing it also properly "toggles" it 🎨 Vis…
Читать и обсудить →Horde Co-op Mode now playable in the CERC HQ branch
We’re nearing the final stretch of **Phase 1** of the rebuild — just 1–2 weeks to go — and to celebrate the milestone, we're opening up access to the **Experimental Horde Co-op Mode** for all players during the Steam Sum…
Читать и обсудить →Development Update - Nearing Completion of Phase 1
On **January 6th**, we made one of the scariest decisions of our lives — we deleted the entire game and committed to rebuilding it from scratch. Why? Because you deserved better. Over the past six months, we’ve worked …
Читать и обсудить →Cepheus Protocol HQ - June 14th #54
🧠 Dev Recap – Abilities, AI, and the Push to Phase Two In this densely packed developer podcast, the team walks through a sweeping set of updates aimed at transforming co-op and horde gameplay into a dynamic, scalable …
Читать и обсудить →Cepheus Protocol HQ - June 7th #53
🧠 Dev Recap – **They’re Climbing Now** This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progre…
Читать и обсудить →Cepheus Protocol HQ - May 24th #52
🧠 Dev Recap – From Chaos to Co-Op https://youtu.be/wc0VUzM_7-Q In this milestone-packed update, we celebrate a huge breakthrough: **fully player-driven co-op sessions**—no dev hand-holding needed! With structured feed…
Читать и обсудить →Cepheus Protocol HQ - May 17th #51
Recap from last CERC HQ's This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improv…
Читать и обсудить →Cepheus Protocol HQ - May 10th #49
🎙️ Coop Play test on DIscord Tonight We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST. https://discord.gg/FwPqx339?event=1370380656663728149 Here's a playthrough of our last Playtest from …
Читать и обсудить →Cepheus Protocol HQ - April 26th #48
Recap from Previous Podcasts In this episode, the team dives deep into the development of the Alcatraz map, now nearly complete with detailed structures and custom collisions tailored for future RTS gameplay. Efrain wal…
Читать и обсудить →Cepheus Protocol HQ - April 19th #47
Recap from Previous Podcasts https://youtu.be/Y3qBXqOlu4Y In this content-rich developer podcast, Chris announces the completion of his latest novel—an intense, survivalist follow-up to Pierce’s narrative that shifts f…
Читать и обсудить →Cepheus Protocol HQ - April 12th #46
Recap from Previous Podcasts https://youtu.be/_ixe7Qyol4U This week's update dives deep into the evolving tech and art driving the Alcatraz map and RTS systems. Efron continues refining the 3D environment with intricat…
Читать и обсудить →Cepheus Protocol HQ - March 29, 2025
Recap from Previous Podcasts https://youtu.be/qYwsP0cvMaU This week, the team digs into the nitty-gritty of getting co-op and horde mode running smoothly. They tackle multiplayer bugs, AI quirks, and synchronization iss…
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