Update 3: Xeno-Tech is NOW LIVE!
Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here.
If you're interested in the full changelog, you can read all of it here:
[expand type=details expanded=true]New Features:
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Exploration content and related mechanics
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Robot Workstations
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Xeno Logistics (remote inventory resupply)
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New terraforming building: Quarry
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81 Steam Achievements
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Improved controller support
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Reworked Inventory + Crafting Frame
Changes:
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Tuned character movement acceleration.
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The character now turns when standing inside the drill ship and the drill ship rotates.
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Emergency beacon and station terminal can now be made in assemblers.
Fixes:
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Fixed orbital laser particle system bug.
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Fixed localization issue on recycler.
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Fixed unlocalized strings on the galaxy map.
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Fixed fracking tower strut positions appearing in the wrong location(only works on new fracking towers)
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Fixed issue with tooltips going offscreen.
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Fixed large interaction volumes on logistics containers, preventing users from putting signs on them and being able to interact with the sign button.
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Fixed bug that could occur when connecting to a dedicated server.
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Fixed bug that could cause not all freight containers to render.
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Fixed issue where Foundry would not properly restart after changing which mods are enabled.
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Fixed issue that could occur where a dedicated server wouldn’t start correctly if it was forcibly shut down before it could complete saving the game.
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Fixed a bug that could occur when the game attempts to autosave to a folder that is being backed up by onedrive.
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Fixed a bug that could occur when cancelling crafting actions.
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Fixed a crash that could occur when deconstructing buildings that allow for direct conveyor connections.
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Adjusted player collider to reduce the chances of it getting stuck.
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Fixed issue where an item could appear miniaturized during placement.
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Fixed issue in data processing system related to using the “each” signal
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Orbital laser now properly turns off when switching equipped item.
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Fixed issue with orbital laser sometimes visually flickering at last fire position.
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Fixed issue where fuel depot couldn’t actually be set to 0% fill rate on automatic mode.
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Fixed desync/incorrect behaviour that could occur when data cables were connected to conveyors.
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Fixed error that could occur if you unplugged a mic and changed your settings while the game is running.
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Shipping pad frame now correctly displays fractional weights.
Optimizations:
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Optimized power grid.
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Optimized crafting queue.
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Optimized escalator rendering.
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Optimized terrain updates when using drill bot/mining drones.
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Optimized machine screen panel streaming.
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Optimized solar panel and battery lods.
[/expand]
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