Новости HELLCARD
Объявления разработчиков, обновления и обсуждения.
Bugfixes and Balance
Version 0.5.230303 - 3 Mar 2023 Reworked Glass Caltrops and Bottle of Miasma - now they attempt to kill random monsters instead of distributing damage evenly Balance: Bottle of Miasma deals 20 damage instead of 5 Fixe…
Читать и обсудить →Hotfixes Update
This update bundles a couple of hotfixes to bugs both old and new. Thank you for reporting the issues you encounter! Full changelog: Version 0.5.230301 - 1 Mar 2023 Fixed Sinister Revenrence not counting cards in Singl…
Читать и обсудить →New Achievements, Balance, and Bugfixes Update
Hello! This week the patch notes are longer than with the recent updates. As there are fewer bugs that have to be fixed as soon as possible we will try to coalesce larger numbers of fixes and changes into bigger weekly u…
Читать и обсудить →Achievements and Matchmaking Update
This is the first larger update for Hellcard. First of all, thank you everyone for joining us on this adventure - it has been a crazy launch week. We published over 5 small updates with bug fixes and Quality of Life stuf…
Читать и обсудить →Balance and Bugfixes Update
Full changelog below. Meanwhile, we are preparing a larger update with achievements and faster torment matchmaking. It should be ready for tomorrow or the day after. Version 0.5.230222 - 22 Feb 2023 Fixed Dig card bein…
Читать и обсудить →A small bugfixing and QoL update
Here is the full changelog: Version 0.5.230221 - 21 Feb 2023 Skipping Run Summary sequence will now still show unlock progress Twitch Drops now unlock the correct RIP icon! Another fix for XP progress stuck, this sho…
Читать и обсудить →QoL and Hotfixes update
Hello! It's been a crazy launch weekend! It's awesome to see the community grow :paperheart: We are going through all the feedback as it comes in. Aside from the planned work on the content listed in the Roadmap post: h…
Читать и обсудить →Early Access Roadmap!
Finally, Hellcard releases in Early Access! It has been a long road since the first public prototype two years ago. Since then we have rewritten the game from scratch, especially the net code and card rendering for crisp…
Читать и обсудить →Valentine's Closed Beta Update
We have been busy implementing a lot of fixes and quality-of-life improvements based on your feedback from both the closed beta and prologue. There are only two days before the release, what a rush! This also means that …
Читать и обсудить →Launching 16 Feb, New Trailer and Prologue!
We went quiet for a while but for a good reason; the closed beta was raging behind the scenes. We had our hands full balancing and adding quality-of-life stuff to t…
Читать и обсудить →Beta, Launch, and Skystone!
As you might recall from our earlier posts, we know how to make games, but it takes us a lot of time. That's why we are constantly looking for ways to improve our process to be quicker. Part of this effort is to focus on…
Читать и обсудить →Single Player Companions and Card Changes Update!
It's dangerous to go alone! Now in the single-player mode, you can meet other adventurers during your run and recruit them to your party. They will offer you their…
Читать и обсудить →Tis' the spooky season!
All healing potions are now pumpkin-spiced and traditional paper spiders were sorted into all decks. Sadly, they got squished in the process, so the pumpkin-spiced…
Читать и обсудить →This week's demo bugfixes and updates
It was pointed out in Discord that even though it's only a demo it would be a good idea to post Steam updates with patch notes. And there are patch notes and plenty of them because we are fixing stuff and adding small Qo…
Читать и обсудить →Watch devs die in the demo!
I will be streaming the current demo build of the game! https://store.steampowered.com/app/1201540/HELLCARD/ Hellcard is a **truly multiplayer cooperative roguelike deckbuilder**. It's a kind of spin-off sequel to Book…
Читать и обсудить →The Demo Is Back!
Hellcard participates in Tacticon, the celebration of all games tactical (duh!). There will be panels, there will be streams (I will be streaming the demo and, occa…
Читать и обсудить →HELLCARD AUGUST ’22 DEV UPDATE
A lot happened in the development since the last update. We have added a new communication system, new cards, monster mec…
Читать и обсудить →HELLCARD JULY ’22 DEV UPDATE
Gameplay Bosses They say that the journey is more important than the destination. Still, though, let’s talk about end bosses! And it’s bosses in the plural, you read that right. You will find out which boss you will b…
Читать и обсудить →HELLCARD JUNE ’22 DEV UPDATE
GAMEPLAY With all crucial systems implemented we can move our focus to general polish and quality of life features. Monster Missile Monsters now use visual projectiles when attacking heroes. Sounds obvious, but until…
Читать и обсудить →HELLCARD MAY ’22 DEV UPDATE
Gameplay Tests, tests, and then some more tests We kicked May off with some heavy testing after adding the lobby screen and progress bar in April. Since the game is multiplayer, every backend change has to be scrutiniz…
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