Новости HELLCARD
Объявления разработчиков, обновления и обсуждения.
HELLCARD APRIL ’22 DEV UPDATE
Gameplay Let’s kick this update off with the mundane, also known as the screens! We have finally implemented the main menu screen. The unearthly tentacles embracing the Old Cathedral still need some polish, but we are p…
Читать и обсудить →HELLCARD MARCH ’22 DEV UPDATE
Backend Most major backend systems are already implemented, which means we can move into the predictable realm of producing content. We will be tweaking stuff when it comes to the backbone but we don’t expect any major …
Читать и обсудить →HELLCARD FEBRUARY ’22 DEV UPDATE
Backend We have been working on what we call the “Influence system”. It handles every effect that is not instant but acts over time. By combining skills, buffs, and debuffs in one neat system we can now add, remove and …
Читать и обсудить →January ’22 Dev Update
Backend We kicked off 2022 with comprehensive tests of the multiplayer backend. One of the issues we had to tackle was the synchronization when one of the clients was running on a really slow computer hitting extremely …
Читать и обсудить →December ’21 Hellcard development update
We have officially finished pre-production and are now planning production. Since different teams define these terms differently I will elaborate a bit on what it means. Pre-production is where the more experimental and …
Читать и обсудить →November ’21 Development Update
With most of the team back after the flu season, we are moving forward with work in all departments. Backend Most of the work focuses on multiplayer matchmaking. This includes finding the most suitable players, priorit…
Читать и обсудить →October ’21 Development Update
Tis’ the season for being sick, so work was going slower than usual. At some point, we had more team members sick than not! Still, we have made some significant progress in both backend systems and visual design. Backe…
Читать и обсудить →September Development Update
This is the first in the series of regular monthly updates about Hellcard development, as promised in the last update. We want to keep you in the loop as much as possible The whole Hellcard thing began for real around a…
Читать и обсудить →Mid 2021 Update: why is making games such a lengthy process?
Hello! It's been a while since the last progress update and we are sorry it took us so long to write them. Matt opens a new era of regular updates with a lenghty blogpost on why making games takes so long and what is ou…
Читать и обсудить →Dev update
Hey everyone, I will keep this dev update short and sweet. While work on the game is progressing nicely despite the pandemic (as discussed in the recent Roadmap post), today I want to show you in which direction we are …
Читать и обсудить →2021 Roadmap: This Cook's work is never done
Our last roadmap began with the words ‘*2019 was a particularly chaotic time for all of us here*.’ Oh boy, were we in for a big surprise, because we all know how 20…
Читать и обсудить →Hellcard prototype dev stream yet again!
I will be streaming our early Hellcard prototype! A few words on the game itself Hellcard is a truly multiplayer cooperative roguelike deckbuilder. It's a kin…
Читать и обсудить →Filip's co-op demo dev stream!
To kick-off Pax Online, Filip will be streaming our early Hellcard prototype. During this event, we are also testing singleplayer mode in the pre-alpha prototype de…
Читать и обсудить →September Dev Update
A lot happened over the last few months (even when not counting the whole pandemic business) so updates here were less frequent. Time to fix that ːarchduckː Events, conventions, and more events Almost all events moved…
Читать и обсудить →Solo mode stream (maybe co-op later on!), an Indie Arena Booth event
I will be streaming our Hellcard pre-alpha prototype. Starting with solo-mode, which should give me time to talk about how are we going to approach designing both s…
Читать и обсудить →Hellcard Developer AMA on Stream & Discord (part of Gamescom)
We have a dedicated Ask Us Anything channel on Discord where we will be waiting to answer your questions. We will also wait on Steam stream chat. From gamedev to cooking fighting horse-sized ducks. Truth be told the chan…
Читать и обсудить →Co-op prototype dev stream!
I will be streaming our early Hellcard prototype. During this public test, we added a singleplayer mode but the old multiplayer build is, of course, also included.…
Читать и обсудить →Co-op prototype dev stream!
I will be streaming our early Hellcard prototype. A few words on the game itself Hellcard is a truly multiplayer cooperative roguelike deckbuilder. It's a ki…
Читать и обсудить →Developer update
Hello everyone! It's been an intense few weeks for us. The work is progressing on the game and there are cool events coming up. Both these things are connected but let me start with: What are we working on right now? W…
Читать и обсудить →Public pre-alpha test summary!
The Steam Games Festival was a blast, to say the least! We scrambled to get the demo up and running and tested for it but it was well worth it. We got a ton of valu…
Читать и обсудить →